Motorsport Manager Steam key art
Motorsport Manager cover art

Steam revenue analysis

Motorsport Manager Steam Revenue & Sales Estimates

Playsport Games · Miniclip

$4.9MEst. Gross Revenue

436,352 estimated sales, 92% positive reviews, and $3,417,945.22 potentially retained by the developer after Steam's platform fees.

Racing92% Positive$19.99

Revenue Overview

$4.9M

Gross Revenue

$3.4M

Developer Revenue

436,352

Est. Copies Sold

$488.3K

Revenue / Year (avg. 10 yr)

$3.1MLow estimate
$4.9MBest estimate
$9.2MHigh estimate

How the revenue splits

Gross Revenue
$4,882,779
Steam Platform Fee(30.0%)
−$1,464,834
Developer Revenue
$3,417,945

Developer vs. Steam

Developer: 70.0%($3,417,945)Steam: 30.0%($1,464,834)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,464,834
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
13,636Total Reviews
12,545positive (92%)
1,091negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,636 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Motorsport Manager, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,882,779 in gross revenue into roughly $3,417,945 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.19

List price $19.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Motorsport Manager use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,882,779

To developer

$3,417,945

To developer: 70.0%

$3,417,945

Platform fee: 30.0%

$1,464,834

Epic Games Store

Gross revenue baseline: $4,882,779

To developer

$4,416,845

To developer: 90.5%

$4,416,845

Platform fee: 9.5%

$465,933

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.5%.

GOG

Gross revenue baseline: $4,882,779

To developer

$3,417,945

To developer: 70.0%

$3,417,945

Platform fee: 30.0%

$1,464,834

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 60% by revenue in Racing
60%

Top 60% of Racing games

by estimated revenue

0%◆ Median100%

10

Top Games Tracked

$9M

Median (tracked top games)

$19.4M

Mean (tracked top games)

Motorsport Manager ranks in the top 60% of 10 tracked racing top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

68.2h avg19.6h median

68.2h

Average Playtime

19.6h

Median Playtime

5.5h

Recent Activity (2 Weeks)

A median playtime of 19.6h and average of 68.2h suggest a dedicated core community playing this racing game well beyond the typical player.

Current Activity8% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPlaysport Games
PublisherMiniclip
Release DateNovember 8, 2016
Years on Market10 years
Current Price$19.99
Calibrated Avg. Selling Price$11.19
GenreRacing
Peak Players373
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Motorsport Manager earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Motorsport Manager's total gross revenue on Steam at approximately $4,882,779.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,051,737
  • Calibrated midpoint (x32): $4,882,779
  • Optimistic estimate (x60): $9,155,210

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Motorsport Manager sold on Steam?

With 13,636 Steam reviews and a 92% positive rating, we estimate Motorsport Manager has sold between 272,720 and 818,160 copies, with a best estimate of 436,352.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Playsport Games earn from Motorsport Manager?

After Steam's tiered platform fee of effectively 30.0%, Playsport Games keeps an estimated $3,417,945 from Motorsport Manager's gross revenue of $4,882,779.

Here's the breakdown:

  • Gross Revenue: $4,882,779
  • Steam's Fee (30.0%): -$1,464,834
  • Developer Revenue: $3,417,945

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Motorsport Manager?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Motorsport Manager, with an estimated gross revenue of $4,882,779, this results in an effective rate of 30.0%. Steam keeps approximately $1,464,834 and Playsport Games receives $3,417,945.

How accurate are these revenue estimates for Motorsport Manager?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,051,737 to $9,155,210) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $11.

What would Motorsport Manager earn on Epic Games Store instead?

If Motorsport Manager generated the same gross revenue on the Epic Games Store, Playsport Games would keep approximately $4,416,845 - that's $998,900 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $465,933. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,417,945.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Motorsport Manager?

According to SteamSpy data, players spend an average of 68.2 hours in Motorsport Manager, with a median playtime of 19.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.