MudRunner Steam key art
MudRunner cover art

Steam revenue analysis

MudRunner Steam Revenue & Sales Estimates

Saber Interactive · Focus Entertainment

$18.2MEst. Gross Revenue

980,096 estimated sales, 91% positive reviews, and $13,164,988.48 potentially retained by the developer after Steam's platform fees.

Action91% Positive$3.99

Revenue Overview

$18.2M

Gross Revenue

$13.2M

Developer Revenue

980,096

Est. Copies Sold

$18.2M

Revenue / Year (avg. 1 yr)

$14MLow estimate
$18.2MBest estimate
$42MHigh estimate

How the revenue splits

Gross Revenue
$18,219,985
Steam Platform Fee(27.7%)
−$5,054,996
Developer Revenue
$13,164,988

Developer vs. Steam

Developer: 72.3%($13,164,988)Steam: 27.7%($5,054,996)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,054,996
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
37,696Total Reviews
34,303positive (91%)
3,393negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    37,696 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For MudRunner, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.7%. That turns an estimated $18,219,985 in gross revenue into roughly $13,164,988 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $3.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.7%

Tiered 30 / 25 / 20%

Revenue estimates for MudRunner use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $18,219,985

To developer

$13,164,988

To developer: 72.3%

$13,164,988

Platform fee: 27.7%

$5,054,996

Epic Games Store

Gross revenue baseline: $18,219,985

To developer

$16,153,586

To developer: 88.7%

$16,153,586

Platform fee: 11.3%

$2,066,398

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $18,219,985

To developer

$12,753,989

To developer: 70.0%

$12,753,989

Platform fee: 30.0%

$5,465,995

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 22% by revenue in Action
22%

Top 22% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

MudRunner ranks in the top 22% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.4h avg4.3h median

13.4h

Average Playtime

4.3h

Median Playtime

2.7h

Recent Activity (2 Weeks)

A median playtime of 4.3h and average of 13.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity20% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSaber Interactive
PublisherFocus Entertainment
Release Date
Years on Market1 year
Current Price$3.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players280
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has MudRunner earned on Steam?

Based on our analysis using the Boxleiter method, we estimate MudRunner's total gross revenue on Steam at approximately $18,219,985.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $14,015,373
  • Calibrated midpoint (x26): $18,219,985
  • Optimistic estimate (x60): $42,046,118

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has MudRunner sold on Steam?

With 37,696 Steam reviews and a 91% positive rating, we estimate MudRunner has sold between 753,920 and 2,261,760 copies, with a best estimate of 980,096.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Saber Interactive earn from MudRunner?

After Steam's tiered platform fee of effectively 27.7%, Saber Interactive keeps an estimated $13,164,988 from MudRunner's gross revenue of $18,219,985.

Here's the breakdown:

  • Gross Revenue: $18,219,985
  • Steam's Fee (27.7%): -$5,054,996
  • Developer Revenue: $13,164,988

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from MudRunner?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For MudRunner, with an estimated gross revenue of $18,219,985, this results in an effective rate of 27.7%. Steam keeps approximately $5,054,996 and Saber Interactive receives $13,164,988.

How accurate are these revenue estimates for MudRunner?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($14,015,373 to $42,046,118) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $19.

What would MudRunner earn on Epic Games Store instead?

If MudRunner generated the same gross revenue on the Epic Games Store, Saber Interactive would keep approximately $16,153,586 - that's $2,988,598 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,066,398. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $12,753,989.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in MudRunner?

According to SteamSpy data, players spend an average of 13.4 hours in MudRunner, with a median playtime of 4.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.