RoadCraft Steam key art
RoadCraft cover art

Steam revenue analysis

RoadCraft Steam Revenue & Sales Estimates

Saber Interactive · Focus Entertainment

$8.4MEst. Gross Revenue

222,372 estimated sales, 75% positive reviews, and $5,913,538.60 potentially retained by the developer after Steam's platform fees.

Action75% Positive$25.99

Revenue Overview

$8.4M

Gross Revenue

$5.9M

Developer Revenue

222,372

Est. Copies Sold

$8.4M

Revenue / Year (avg. 1 yr)

$5.8MLow estimate
$8.4MBest estimate
$17.5MHigh estimate

How the revenue splits

Gross Revenue
$8,447,912
Steam Platform Fee(30.0%)
−$2,534,374
Developer Revenue
$5,913,539

Developer vs. Steam

Developer: 70.0%($5,913,539)Steam: 30.0%($2,534,374)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,534,374
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

75%positive
7,668Total Reviews
5,751positive (75%)
1,917negative (25%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,668 reviews and a 75% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For RoadCraft, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $26, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,447,912 in gross revenue into roughly $5,913,539 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $25.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for RoadCraft use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,447,912

To developer

$5,913,539

To developer: 70.0%

$5,913,539

Platform fee: 30.0%

$2,534,374

Epic Games Store

Gross revenue baseline: $8,447,912

To developer

$7,554,163

To developer: 89.4%

$7,554,163

Platform fee: 10.6%

$893,749

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,447,912

To developer

$5,913,539

To developer: 70.0%

$5,913,539

Platform fee: 30.0%

$2,534,374

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 40% by revenue in Action
40%

Top 40% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

RoadCraft ranks in the top 40% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

29h avg12.1h median

29h

Average Playtime

12.1h

Median Playtime

17.5h

Recent Activity (2 Weeks)

A median playtime of 12.1h and average of 29h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity60% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSaber Interactive
PublisherFocus Entertainment
Release Date
Years on Market1 year
Current Price$25.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players8,156
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has RoadCraft earned on Steam?

Based on our analysis using the Boxleiter method, we estimate RoadCraft's total gross revenue on Steam at approximately $8,447,912.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,826,146
  • Calibrated midpoint (x29): $8,447,912
  • Optimistic estimate (x60): $17,478,439

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has RoadCraft sold on Steam?

With 7,668 Steam reviews and a 75% positive rating, we estimate RoadCraft has sold between 153,360 and 460,080 copies, with a best estimate of 222,372.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Saber Interactive earn from RoadCraft?

After Steam's tiered platform fee of effectively 30.0%, Saber Interactive keeps an estimated $5,913,539 from RoadCraft's gross revenue of $8,447,912.

Here's the breakdown:

  • Gross Revenue: $8,447,912
  • Steam's Fee (30.0%): -$2,534,374
  • Developer Revenue: $5,913,539

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from RoadCraft?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For RoadCraft, with an estimated gross revenue of $8,447,912, this results in an effective rate of 30.0%. Steam keeps approximately $2,534,374 and Saber Interactive receives $5,913,539.

How accurate are these revenue estimates for RoadCraft?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,826,146 to $17,478,439) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $38.

What would RoadCraft earn on Epic Games Store instead?

If RoadCraft generated the same gross revenue on the Epic Games Store, Saber Interactive would keep approximately $7,554,163 - that's $1,640,624 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $893,749. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,913,539.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in RoadCraft?

According to SteamSpy data, players spend an average of 29 hours in RoadCraft, with a median playtime of 12.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.