Rise to Ruins Steam key art
Rise to Ruins cover art

Steam revenue analysis

Rise to Ruins Steam Revenue & Sales Estimates

Raymond Doerr · SixtyGig Games

$3MEst. Gross Revenue

221,908 estimated sales, 88% positive reviews, and $2,118,777.58 potentially retained by the developer after Steam's platform fees.

Action88% Positive$14.99

Revenue Overview

$3M

Gross Revenue

$2.1M

Developer Revenue

221,908

Est. Copies Sold

$3M

Revenue / Year (avg. 1 yr)

$2.1MLow estimate
$3MBest estimate
$6.3MHigh estimate

How the revenue splits

Gross Revenue
$3,026,825
Steam Platform Fee(30.0%)
−$908,048
Developer Revenue
$2,118,778

Developer vs. Steam

Developer: 70.0%($2,118,778)Steam: 30.0%($908,048)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$908,048
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
7,652Total Reviews
6,734positive (88%)
918negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,652 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Rise to Ruins, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,026,825 in gross revenue into roughly $2,118,778 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Rise to Ruins use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,026,825

To developer

$2,118,778

To developer: 70.0%

$2,118,778

Platform fee: 30.0%

$908,048

Epic Games Store

Gross revenue baseline: $3,026,825

To developer

$2,783,606

To developer: 92.0%

$2,783,606

Platform fee: 8.0%

$243,219

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.0%.

GOG

Gross revenue baseline: $3,026,825

To developer

$2,118,778

To developer: 70.0%

$2,118,778

Platform fee: 30.0%

$908,048

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 73% by revenue in Action
73%

Top 73% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Rise to Ruins ranks in the top 73% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

28.8h avg8.3h median

28.8h

Average Playtime

8.3h

Median Playtime

A median playtime of 8.3h and average of 28.8h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperRaymond Doerr
PublisherSixtyGig Games
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players26
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Rise to Ruins earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Rise to Ruins's total gross revenue on Steam at approximately $3,026,825.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,087,466
  • Calibrated midpoint (x29): $3,026,825
  • Optimistic estimate (x60): $6,262,397

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Rise to Ruins sold on Steam?

With 7,652 Steam reviews and a 88% positive rating, we estimate Rise to Ruins has sold between 153,040 and 459,120 copies, with a best estimate of 221,908.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Raymond Doerr earn from Rise to Ruins?

After Steam's tiered platform fee of effectively 30.0%, Raymond Doerr keeps an estimated $2,118,778 from Rise to Ruins's gross revenue of $3,026,825.

Here's the breakdown:

  • Gross Revenue: $3,026,825
  • Steam's Fee (30.0%): -$908,048
  • Developer Revenue: $2,118,778

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Rise to Ruins?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Rise to Ruins, with an estimated gross revenue of $3,026,825, this results in an effective rate of 30.0%. Steam keeps approximately $908,048 and Raymond Doerr receives $2,118,778.

How accurate are these revenue estimates for Rise to Ruins?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,087,466 to $6,262,397) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would Rise to Ruins earn on Epic Games Store instead?

If Rise to Ruins generated the same gross revenue on the Epic Games Store, Raymond Doerr would keep approximately $2,783,606 - that's $664,829 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $243,219. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,118,778.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Rise to Ruins?

According to SteamSpy data, players spend an average of 28.8 hours in Rise to Ruins, with a median playtime of 8.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.