Cave Story+ Steam key art
Cave Story+ cover art

Steam revenue analysis

Cave Story+ Steam Revenue & Sales Estimates

Nicalis, Inc., Studio Pixel · Nicalis, Inc.

$3MEst. Gross Revenue

221,676 estimated sales, 93% positive reviews, and $2,116,562.45 potentially retained by the developer after Steam's platform fees.

Action93% Positive$14.99

Revenue Overview

$3M

Gross Revenue

$2.1M

Developer Revenue

221,676

Est. Copies Sold

$3M

Revenue / Year (avg. 1 yr)

$2.1MLow estimate
$3MBest estimate
$6.3MHigh estimate

How the revenue splits

Gross Revenue
$3,023,661
Steam Platform Fee(30.0%)
−$907,098
Developer Revenue
$2,116,562

Developer vs. Steam

Developer: 70.0%($2,116,562)Steam: 30.0%($907,098)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$907,098
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
7,644Total Reviews
7,109positive (93%)
535negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,644 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Cave Story+, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,023,661 in gross revenue into roughly $2,116,562 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Cave Story+ use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,023,661

To developer

$2,116,562

To developer: 70.0%

$2,116,562

Platform fee: 30.0%

$907,098

Epic Games Store

Gross revenue baseline: $3,023,661

To developer

$2,780,821

To developer: 92.0%

$2,780,821

Platform fee: 8.0%

$242,839

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.0%.

GOG

Gross revenue baseline: $3,023,661

To developer

$2,116,562

To developer: 70.0%

$2,116,562

Platform fee: 30.0%

$907,098

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 73% by revenue in Action
73%

Top 73% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Cave Story+ ranks in the top 73% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.8h avg1.8h median

4.8h

Average Playtime

1.8h

Median Playtime

0.1h

Recent Activity (2 Weeks)

A median playtime of 1.8h and average of 4.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperNicalis, Inc., Studio Pixel
PublisherNicalis, Inc.
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players7
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Cave Story+ earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Cave Story+'s total gross revenue on Steam at approximately $3,023,661.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,085,283
  • Calibrated midpoint (x29): $3,023,661
  • Optimistic estimate (x60): $6,255,850

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Cave Story+ sold on Steam?

With 7,644 Steam reviews and a 93% positive rating, we estimate Cave Story+ has sold between 152,880 and 458,640 copies, with a best estimate of 221,676.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Nicalis, Inc., Studio Pixel earn from Cave Story+?

After Steam's tiered platform fee of effectively 30.0%, Nicalis, Inc., Studio Pixel keeps an estimated $2,116,562 from Cave Story+'s gross revenue of $3,023,661.

Here's the breakdown:

  • Gross Revenue: $3,023,661
  • Steam's Fee (30.0%): -$907,098
  • Developer Revenue: $2,116,562

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Cave Story+?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Cave Story+, with an estimated gross revenue of $3,023,661, this results in an effective rate of 30.0%. Steam keeps approximately $907,098 and Nicalis, Inc., Studio Pixel receives $2,116,562.

How accurate are these revenue estimates for Cave Story+?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,085,283 to $6,255,850) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would Cave Story+ earn on Epic Games Store instead?

If Cave Story+ generated the same gross revenue on the Epic Games Store, Nicalis, Inc., Studio Pixel would keep approximately $2,780,821 - that's $664,259 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $242,839. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,116,562.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Cave Story+?

According to SteamSpy data, players spend an average of 4.8 hours in Cave Story+, with a median playtime of 1.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.