Atomic Heart Steam key art
Atomic Heart cover art

Steam revenue analysis

Atomic Heart Steam Revenue & Sales Estimates

Mundfish · Focus Entertainment, 4Divinity

$49.8MEst. Gross Revenue

873,885 estimated sales, 82% positive reviews, and $36,852,029.61 potentially retained by the developer after Steam's platform fees.

Action82% Positive$59.99

Revenue Overview

$49.8M

Gross Revenue

$36.9M

Developer Revenue

873,885

Est. Copies Sold

$49.8M

Revenue / Year (avg. 1 yr)

$43.3MLow estimate
$49.8MBest estimate
$129.9MHigh estimate

How the revenue splits

Gross Revenue
$49,802,706
Steam Platform Fee(26.0%)
−$12,950,677
Developer Revenue
$36,852,030

Developer vs. Steam

Developer: 74.0%($36,852,030)Steam: 26.0%($12,950,677)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$9,950,677
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
37,995Total Reviews
31,156positive (82%)
6,839negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    37,995 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Atomic Heart, we use a midpoint multiplier of ×23 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $57 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.0%. That turns an estimated $49,802,706 in gross revenue into roughly $36,852,030 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$56.99

List price $59.99

Boxleiter multiplier

×23

Range ×20–×60

Effective Steam fee

26.0%

Tiered 30 / 25 / 20%

Revenue estimates for Atomic Heart use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x23 and a calibrated average sale price of $57 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $49,802,706

To developer

$36,852,030

To developer: 74.0%

$36,852,030

Platform fee: 26.0%

$12,950,677

Epic Games Store

Gross revenue baseline: $49,802,706

To developer

$43,946,381

To developer: 88.2%

$43,946,381

Platform fee: 11.8%

$5,856,325

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $49,802,706

To developer

$34,861,894

To developer: 70.0%

$34,861,894

Platform fee: 30.0%

$14,940,812

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 9% by revenue in Action
9%

Top 9% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Atomic Heart ranks in the top 9% of 2141 tracked action top-sellers, with estimated revenue 8× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.7h avg9.4h median

14.7h

Average Playtime

9.4h

Median Playtime

4.6h

Recent Activity (2 Weeks)

Atomic Heart keeps players engaged for an average of 14.7 hours – solid engagement for a action game.

Current Activity31% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMundfish
PublisherFocus Entertainment, 4Divinity
Release Date
Years on Market1 year
Current Price$59.99
Calibrated Avg. Selling Price$56.99
GenreAction
Peak Players466
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Atomic Heart earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Atomic Heart's total gross revenue on Steam at approximately $49,802,706.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $43,306,701
  • Calibrated midpoint (x23): $49,802,706
  • Optimistic estimate (x60): $129,920,103

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Atomic Heart sold on Steam?

With 37,995 Steam reviews and a 82% positive rating, we estimate Atomic Heart has sold between 759,900 and 2,279,700 copies, with a best estimate of 873,885.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x23 that adjusts for the title's age, price tier, genre, and review profile.

How much does Mundfish earn from Atomic Heart?

After Steam's tiered platform fee of effectively 26.0%, Mundfish keeps an estimated $36,852,030 from Atomic Heart's gross revenue of $49,802,706.

Here's the breakdown:

  • Gross Revenue: $49,802,706
  • Steam's Fee (26.0%): -$12,950,677
  • Developer Revenue: $36,852,030

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Atomic Heart?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Atomic Heart, with an estimated gross revenue of $49,802,706, this results in an effective rate of 26.0%. Steam keeps approximately $12,950,677 and Mundfish receives $36,852,030.

How accurate are these revenue estimates for Atomic Heart?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($43,306,701 to $129,920,103) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x23) and a calibrated ASP of $57.

What would Atomic Heart earn on Epic Games Store instead?

If Atomic Heart generated the same gross revenue on the Epic Games Store, Mundfish would keep approximately $43,946,381 - that's $7,094,352 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $5,856,325. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $34,861,894.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Atomic Heart?

According to SteamSpy data, players spend an average of 14.7 hours in Atomic Heart, with a median playtime of 9.4 hours. This indicates solid player engagement.