Red Orchestra 2: Heroes of Stalingrad with Rising Storm Steam key art
Red Orchestra 2: Heroes of Stalingrad with Rising Storm cover art

Steam revenue analysis

Red Orchestra 2: Heroes of Stalingrad with Rising Storm Steam Revenue & Sales Estimates

Tripwire Interactive

$18.2MEst. Gross Revenue

978,328 estimated sales, 92% positive reviews, and $13,140,338.14 potentially retained by the developer after Steam's platform fees.

Action92% Positive$19.99

Revenue Overview

$18.2M

Gross Revenue

$13.1M

Developer Revenue

978,328

Est. Copies Sold

$18.2M

Revenue / Year (avg. 1 yr)

$14MLow estimate
$18.2MBest estimate
$42MHigh estimate

How the revenue splits

Gross Revenue
$18,187,118
Steam Platform Fee(27.8%)
−$5,046,779
Developer Revenue
$13,140,338

Developer vs. Steam

Developer: 72.3%($13,140,338)Steam: 27.8%($5,046,779)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,046,779
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
37,628Total Reviews
34,618positive (92%)
3,010negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    37,628 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Red Orchestra 2: Heroes of Stalingrad with Rising Storm, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.8%. That turns an estimated $18,187,118 in gross revenue into roughly $13,140,338 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.8%

Tiered 30 / 25 / 20%

Revenue estimates for Red Orchestra 2: Heroes of Stalingrad with Rising Storm use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $18,187,118

To developer

$13,140,338

To developer: 72.3%

$13,140,338

Platform fee: 27.7%

$5,046,779

Epic Games Store

Gross revenue baseline: $18,187,118

To developer

$16,124,663

To developer: 88.7%

$16,124,663

Platform fee: 11.3%

$2,062,454

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $18,187,118

To developer

$12,730,982

To developer: 70.0%

$12,730,982

Platform fee: 30.0%

$5,456,135

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 22% by revenue in Action
22%

Top 22% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Red Orchestra 2: Heroes of Stalingrad with Rising Storm ranks in the top 22% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

25.9h avg4.7h median

25.9h

Average Playtime

4.7h

Median Playtime

3.3h

Recent Activity (2 Weeks)

A median playtime of 4.7h and average of 25.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity13% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTripwire Interactive
PublisherTripwire Interactive
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players92
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Red Orchestra 2: Heroes of Stalingrad with Rising Storm earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Red Orchestra 2: Heroes of Stalingrad with Rising Storm's total gross revenue on Steam at approximately $18,187,118.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $13,990,090
  • Calibrated midpoint (x26): $18,187,118
  • Optimistic estimate (x60): $41,970,271

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Red Orchestra 2: Heroes of Stalingrad with Rising Storm sold on Steam?

With 37,628 Steam reviews and a 92% positive rating, we estimate Red Orchestra 2: Heroes of Stalingrad with Rising Storm has sold between 752,560 and 2,257,680 copies, with a best estimate of 978,328.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Tripwire Interactive earn from Red Orchestra 2: Heroes of Stalingrad with Rising Storm?

After Steam's tiered platform fee of effectively 27.8%, Tripwire Interactive keeps an estimated $13,140,338 from Red Orchestra 2: Heroes of Stalingrad with Rising Storm's gross revenue of $18,187,118.

Here's the breakdown:

  • Gross Revenue: $18,187,118
  • Steam's Fee (27.8%): -$5,046,779
  • Developer Revenue: $13,140,338

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Red Orchestra 2: Heroes of Stalingrad with Rising Storm?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Red Orchestra 2: Heroes of Stalingrad with Rising Storm, with an estimated gross revenue of $18,187,118, this results in an effective rate of 27.8%. Steam keeps approximately $5,046,779 and Tripwire Interactive receives $13,140,338.

How accurate are these revenue estimates for Red Orchestra 2: Heroes of Stalingrad with Rising Storm?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($13,990,090 to $41,970,271) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $19.

What would Red Orchestra 2: Heroes of Stalingrad with Rising Storm earn on Epic Games Store instead?

If Red Orchestra 2: Heroes of Stalingrad with Rising Storm generated the same gross revenue on the Epic Games Store, Tripwire Interactive would keep approximately $16,124,663 - that's $2,984,325 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,062,454. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $12,730,982.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Red Orchestra 2: Heroes of Stalingrad with Rising Storm?

According to SteamSpy data, players spend an average of 25.9 hours in Red Orchestra 2: Heroes of Stalingrad with Rising Storm, with a median playtime of 4.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.