Kingdom: New Lands Steam key art
Kingdom: New Lands cover art

Steam revenue analysis

Kingdom: New Lands Steam Revenue & Sales Estimates

Noio · Raw Fury

$4.6MEst. Gross Revenue

340,489 estimated sales, 86% positive reviews, and $3,250,988.97 potentially retained by the developer after Steam's platform fees.

Action86% Positive$1.49

Revenue Overview

$4.6M

Gross Revenue

$3.3M

Developer Revenue

340,489

Est. Copies Sold

$4.6M

Revenue / Year (avg. 1 yr)

$3.2MLow estimate
$4.6MBest estimate
$9.6MHigh estimate

How the revenue splits

Gross Revenue
$4,644,270
Steam Platform Fee(30.0%)
−$1,393,281
Developer Revenue
$3,250,989

Developer vs. Steam

Developer: 70.0%($3,250,989)Steam: 30.0%($1,393,281)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,393,281
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
11,741Total Reviews
10,097positive (86%)
1,644negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,741 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Kingdom: New Lands, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $1, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,644,270 in gross revenue into roughly $3,250,989 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $1.49

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Kingdom: New Lands use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,644,270

To developer

$3,250,989

To developer: 70.0%

$3,250,989

Platform fee: 30.0%

$1,393,281

Epic Games Store

Gross revenue baseline: $4,644,270

To developer

$4,206,958

To developer: 90.6%

$4,206,958

Platform fee: 9.4%

$437,312

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.4%.

GOG

Gross revenue baseline: $4,644,270

To developer

$3,250,989

To developer: 70.0%

$3,250,989

Platform fee: 30.0%

$1,393,281

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 59% by revenue in Action
59%

Top 59% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Kingdom: New Lands ranks in the top 59% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

9.4h avg4.5h median

9.4h

Average Playtime

4.5h

Median Playtime

21.7h

Recent Activity (2 Weeks)

A median playtime of 4.5h and average of 9.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperNoio
PublisherRaw Fury
Release Date
Years on Market1 year
Current Price$1.49
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players63
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Kingdom: New Lands earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Kingdom: New Lands's total gross revenue on Steam at approximately $4,644,270.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,202,945
  • Calibrated midpoint (x29): $4,644,270
  • Optimistic estimate (x60): $9,608,834

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Kingdom: New Lands sold on Steam?

With 11,741 Steam reviews and a 86% positive rating, we estimate Kingdom: New Lands has sold between 234,820 and 704,460 copies, with a best estimate of 340,489.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Noio earn from Kingdom: New Lands?

After Steam's tiered platform fee of effectively 30.0%, Noio keeps an estimated $3,250,989 from Kingdom: New Lands's gross revenue of $4,644,270.

Here's the breakdown:

  • Gross Revenue: $4,644,270
  • Steam's Fee (30.0%): -$1,393,281
  • Developer Revenue: $3,250,989

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Kingdom: New Lands?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Kingdom: New Lands, with an estimated gross revenue of $4,644,270, this results in an effective rate of 30.0%. Steam keeps approximately $1,393,281 and Noio receives $3,250,989.

How accurate are these revenue estimates for Kingdom: New Lands?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,202,945 to $9,608,834) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would Kingdom: New Lands earn on Epic Games Store instead?

If Kingdom: New Lands generated the same gross revenue on the Epic Games Store, Noio would keep approximately $4,206,958 - that's $955,969 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $437,312. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,250,989.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Kingdom: New Lands?

According to SteamSpy data, players spend an average of 9.4 hours in Kingdom: New Lands, with a median playtime of 4.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.