Yog-Sothoth’s Yard Steam key art
Yog-Sothoth’s Yard cover art

Steam revenue analysis

Yog-Sothoth’s Yard Steam Revenue & Sales Estimates

Bone Nail · Bone Nail, Shochiku (Japan)

$3.3MEst. Gross Revenue

327,740 estimated sales, 95% positive reviews, and $2,294,180.00 potentially retained by the developer after Steam's platform fees.

Action95% Positive$10.99

Revenue Overview

$3.3M

Gross Revenue

$2.3M

Developer Revenue

327,740

Est. Copies Sold

$3.3M

Revenue / Year (avg. 1 yr)

$2.3MLow estimate
$3.3MBest estimate
$7MHigh estimate

How the revenue splits

Gross Revenue
$3,277,400
Steam Platform Fee(30.0%)
−$983,220
Developer Revenue
$2,294,180

Developer vs. Steam

Developer: 70.0%($2,294,180)Steam: 30.0%($983,220)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$983,220
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
11,705Total Reviews
11,120positive (95%)
585negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,705 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Yog-Sothoth’s Yard, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $11, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,277,400 in gross revenue into roughly $2,294,180 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.00

List price $10.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Yog-Sothoth’s Yard use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,277,400

To developer

$2,294,180

To developer: 70.0%

$2,294,180

Platform fee: 30.0%

$983,220

Epic Games Store

Gross revenue baseline: $3,277,400

To developer

$3,004,112

To developer: 91.7%

$3,004,112

Platform fee: 8.3%

$273,288

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.3%.

GOG

Gross revenue baseline: $3,277,400

To developer

$2,294,180

To developer: 70.0%

$2,294,180

Platform fee: 30.0%

$983,220

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 70% by revenue in Action
70%

Top 70% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Yog-Sothoth’s Yard ranks in the top 70% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.2h avg8.7h median

14.2h

Average Playtime

8.7h

Median Playtime

10.6h

Recent Activity (2 Weeks)

Yog-Sothoth’s Yard keeps players engaged for an average of 14.2 hours – solid engagement for a action game.

Current Activity75% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBone Nail
PublisherBone Nail, Shochiku (Japan)
Release Date
Years on Market1 year
Current Price$10.99
Calibrated Avg. Selling Price$10.00
GenreAction
Peak Players226
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Yog-Sothoth’s Yard earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Yog-Sothoth’s Yard's total gross revenue on Steam at approximately $3,277,400.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,341,000
  • Calibrated midpoint (x28): $3,277,400
  • Optimistic estimate (x60): $7,023,000

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Yog-Sothoth’s Yard sold on Steam?

With 11,705 Steam reviews and a 95% positive rating, we estimate Yog-Sothoth’s Yard has sold between 234,100 and 702,300 copies, with a best estimate of 327,740.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Bone Nail earn from Yog-Sothoth’s Yard?

After Steam's tiered platform fee of effectively 30.0%, Bone Nail keeps an estimated $2,294,180 from Yog-Sothoth’s Yard's gross revenue of $3,277,400.

Here's the breakdown:

  • Gross Revenue: $3,277,400
  • Steam's Fee (30.0%): -$983,220
  • Developer Revenue: $2,294,180

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Yog-Sothoth’s Yard?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Yog-Sothoth’s Yard, with an estimated gross revenue of $3,277,400, this results in an effective rate of 30.0%. Steam keeps approximately $983,220 and Bone Nail receives $2,294,180.

How accurate are these revenue estimates for Yog-Sothoth’s Yard?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,341,000 to $7,023,000) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $10.

What would Yog-Sothoth’s Yard earn on Epic Games Store instead?

If Yog-Sothoth’s Yard generated the same gross revenue on the Epic Games Store, Bone Nail would keep approximately $3,004,112 - that's $709,932 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $273,288. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,294,180.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Yog-Sothoth’s Yard?

According to SteamSpy data, players spend an average of 14.2 hours in Yog-Sothoth’s Yard, with a median playtime of 8.7 hours. This indicates solid player engagement.