Songs of Conquest Steam key art
Songs of Conquest cover art

Steam revenue analysis

Songs of Conquest Steam Revenue & Sales Estimates

Lavapotion · Coffee Stain Publishing

$9.1MEst. Gross Revenue

326,928 estimated sales, 86% positive reviews, and $6,382,615.34 potentially retained by the developer after Steam's platform fees.

Action86% Positive$29.99

Revenue Overview

$9.1M

Gross Revenue

$6.4M

Developer Revenue

326,928

Est. Copies Sold

$9.1M

Revenue / Year (avg. 1 yr)

$6.5MLow estimate
$9.1MBest estimate
$19.5MHigh estimate

How the revenue splits

Gross Revenue
$9,118,022
Steam Platform Fee(30.0%)
−$2,735,407
Developer Revenue
$6,382,615

Developer vs. Steam

Developer: 70.0%($6,382,615)Steam: 30.0%($2,735,407)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,735,407
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
11,676Total Reviews
10,041positive (86%)
1,635negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,676 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Songs of Conquest, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,118,022 in gross revenue into roughly $6,382,615 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Songs of Conquest use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,118,022

To developer

$6,382,615

To developer: 70.0%

$6,382,615

Platform fee: 30.0%

$2,735,407

Epic Games Store

Gross revenue baseline: $9,118,022

To developer

$8,143,859

To developer: 89.3%

$8,143,859

Platform fee: 10.7%

$974,163

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.7%.

GOG

Gross revenue baseline: $9,118,022

To developer

$6,382,615

To developer: 70.0%

$6,382,615

Platform fee: 30.0%

$2,735,407

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 38% by revenue in Action
38%

Top 38% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Songs of Conquest ranks in the top 38% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.7h avg5.3h median

13.7h

Average Playtime

5.3h

Median Playtime

2.6h

Recent Activity (2 Weeks)

A median playtime of 5.3h and average of 13.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity19% still active

Game Details

Dataset updated: April 18, 2026

DeveloperLavapotion
PublisherCoffee Stain Publishing
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players121
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co-opShared/Split Screen Co-opShared/Split ScreenCross-Platform MultiplayerSteam AchievementsFull controller supportCaptions availableSteam CloudIncludes level editorRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Songs of Conquest earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Songs of Conquest's total gross revenue on Steam at approximately $9,118,022.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,512,873
  • Calibrated midpoint (x28): $9,118,022
  • Optimistic estimate (x60): $19,538,618

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Songs of Conquest sold on Steam?

With 11,676 Steam reviews and a 86% positive rating, we estimate Songs of Conquest has sold between 233,520 and 700,560 copies, with a best estimate of 326,928.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Lavapotion earn from Songs of Conquest?

After Steam's tiered platform fee of effectively 30.0%, Lavapotion keeps an estimated $6,382,615 from Songs of Conquest's gross revenue of $9,118,022.

Here's the breakdown:

  • Gross Revenue: $9,118,022
  • Steam's Fee (30.0%): -$2,735,407
  • Developer Revenue: $6,382,615

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Songs of Conquest?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Songs of Conquest, with an estimated gross revenue of $9,118,022, this results in an effective rate of 30.0%. Steam keeps approximately $2,735,407 and Lavapotion receives $6,382,615.

How accurate are these revenue estimates for Songs of Conquest?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,512,873 to $19,538,618) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would Songs of Conquest earn on Epic Games Store instead?

If Songs of Conquest generated the same gross revenue on the Epic Games Store, Lavapotion would keep approximately $8,143,859 - that's $1,761,244 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $974,163. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,382,615.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Songs of Conquest?

According to SteamSpy data, players spend an average of 13.7 hours in Songs of Conquest, with a median playtime of 5.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.