Dark and Light Steam key art
Dark and Light cover art

Steam revenue analysis

Dark and Light Steam Revenue & Sales Estimates

Snail Games USA

$4.2MEst. Gross Revenue

420,840 estimated sales, 52% positive reviews, and $2,966,501.16 potentially retained by the developer after Steam's platform fees.

Action52% Positive$17.99

Revenue Overview

$4.2M

Gross Revenue

$3M

Developer Revenue

420,840

Est. Copies Sold

$470.9K

Revenue / Year (avg. 9 yr)

$2.4MLow estimate
$4.2MBest estimate
$7.1MHigh estimate

How the revenue splits

Gross Revenue
$4,237,859
Steam Platform Fee(30.0%)
−$1,271,358
Developer Revenue
$2,966,501

Developer vs. Steam

Developer: 70.0%($2,966,501)Steam: 30.0%($1,271,358)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,271,358
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

52%positive
11,690Total Reviews
6,079positive (52%)
5,611negative (48%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,690 reviews and a 52% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Dark and Light, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $18, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,237,859 in gross revenue into roughly $2,966,501 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.07

List price $17.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Dark and Light use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,237,859

To developer

$2,966,501

To developer: 70.0%

$2,966,501

Platform fee: 30.0%

$1,271,358

Epic Games Store

Gross revenue baseline: $4,237,859

To developer

$3,849,316

To developer: 90.8%

$3,849,316

Platform fee: 9.2%

$388,543

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.2%.

GOG

Gross revenue baseline: $4,237,859

To developer

$2,966,501

To developer: 70.0%

$2,966,501

Platform fee: 30.0%

$1,271,358

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 62% by revenue in Action
62%

Top 62% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Dark and Light ranks in the top 62% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

82.6h avg14.4h median

82.6h

Average Playtime

14.4h

Median Playtime

69.6h

Recent Activity (2 Weeks)

A median playtime of 14.4h and average of 82.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity84% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSnail Games USA
PublisherSnail Games USA
Release DateJuly 19, 2017
Years on Market9 years
Current Price$17.99
Calibrated Avg. Selling Price$10.07
GenreAction
Peak Players35
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPCo-opOnline Co-opLAN Co-opSteam WorkshopFamily Sharing

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Frequently Asked Questions

How much has Dark and Light earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Dark and Light's total gross revenue on Steam at approximately $4,237,859.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,354,366
  • Calibrated midpoint (x36): $4,237,859
  • Optimistic estimate (x60): $7,063,098

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Dark and Light sold on Steam?

With 11,690 Steam reviews and a 52% positive rating, we estimate Dark and Light has sold between 233,800 and 701,400 copies, with a best estimate of 420,840.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does Snail Games USA earn from Dark and Light?

After Steam's tiered platform fee of effectively 30.0%, Snail Games USA keeps an estimated $2,966,501 from Dark and Light's gross revenue of $4,237,859.

Here's the breakdown:

  • Gross Revenue: $4,237,859
  • Steam's Fee (30.0%): -$1,271,358
  • Developer Revenue: $2,966,501

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Dark and Light?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Dark and Light, with an estimated gross revenue of $4,237,859, this results in an effective rate of 30.0%. Steam keeps approximately $1,271,358 and Snail Games USA receives $2,966,501.

How accurate are these revenue estimates for Dark and Light?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,354,366 to $7,063,098) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $10.

What would Dark and Light earn on Epic Games Store instead?

If Dark and Light generated the same gross revenue on the Epic Games Store, Snail Games USA would keep approximately $3,849,316 - that's $882,815 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $388,543. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,966,501.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Dark and Light?

According to SteamSpy data, players spend an average of 82.6 hours in Dark and Light, with a median playtime of 14.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.