ICEY Steam key art
ICEY cover art

Steam revenue analysis

ICEY Steam Revenue & Sales Estimates

FantaBlade Network · XD

$4.9MEst. Gross Revenue

834,706 estimated sales, 90% positive reviews, and $3,464,864.61 potentially retained by the developer after Steam's platform fees.

Action90% Positive$10.99MC 84

Revenue Overview

$4.9M

Gross Revenue

$3.5M

Developer Revenue

834,706

Est. Copies Sold

$495K

Revenue / Year (avg. 10 yr)

$3.2MLow estimate
$4.9MBest estimate
$9.6MHigh estimate

How the revenue splits

Gross Revenue
$4,949,807
Steam Platform Fee(30.0%)
−$1,484,942
Developer Revenue
$3,464,865

Developer vs. Steam

Developer: 70.0%($3,464,865)Steam: 30.0%($1,484,942)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,484,942
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
26,926Total Reviews
24,233positive (90%)
2,693negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    26,926 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For ICEY, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $11, we estimate a realized average sale price of $6 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,949,807 in gross revenue into roughly $3,464,865 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$5.93

List price $10.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for ICEY use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $6 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,949,807

To developer

$3,464,865

To developer: 70.0%

$3,464,865

Platform fee: 30.0%

$1,484,942

Epic Games Store

Gross revenue baseline: $4,949,807

To developer

$4,475,830

To developer: 90.4%

$4,475,830

Platform fee: 9.6%

$473,977

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.6%.

GOG

Gross revenue baseline: $4,949,807

To developer

$3,464,865

To developer: 70.0%

$3,464,865

Platform fee: 30.0%

$1,484,942

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 56% by revenue in Action
56%

Top 56% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

ICEY ranks in the top 56% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.1h avg3h median

7.1h

Average Playtime

3h

Median Playtime

A median playtime of 3h and average of 7.1h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperFantaBlade Network
PublisherXD
Release DateNovember 16, 2016
Years on Market10 years
Current Price$10.99
Calibrated Avg. Selling Price$5.93
GenreAction
Peak Players26
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudStatsFamily Sharing

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Frequently Asked Questions

How much has ICEY earned on Steam?

Based on our analysis using the Boxleiter method, we estimate ICEY's total gross revenue on Steam at approximately $4,949,807.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,193,424
  • Calibrated midpoint (x31): $4,949,807
  • Optimistic estimate (x60): $9,580,271

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has ICEY sold on Steam?

With 26,926 Steam reviews and a 90% positive rating, we estimate ICEY has sold between 538,520 and 1,615,560 copies, with a best estimate of 834,706.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does FantaBlade Network earn from ICEY?

After Steam's tiered platform fee of effectively 30.0%, FantaBlade Network keeps an estimated $3,464,865 from ICEY's gross revenue of $4,949,807.

Here's the breakdown:

  • Gross Revenue: $4,949,807
  • Steam's Fee (30.0%): -$1,484,942
  • Developer Revenue: $3,464,865

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from ICEY?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For ICEY, with an estimated gross revenue of $4,949,807, this results in an effective rate of 30.0%. Steam keeps approximately $1,484,942 and FantaBlade Network receives $3,464,865.

How accurate are these revenue estimates for ICEY?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,193,424 to $9,580,271) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $6.

What would ICEY earn on Epic Games Store instead?

If ICEY generated the same gross revenue on the Epic Games Store, FantaBlade Network would keep approximately $4,475,830 - that's $1,010,965 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $473,977. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,464,865.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in ICEY?

According to SteamSpy data, players spend an average of 7.1 hours in ICEY, with a median playtime of 3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is ICEY's Metacritic score?

ICEY has a Metacritic score of 84/100, which is considered "generally favorable" by critics. The Steam community rates the game 90% positive based on 26,926 user reviews.