ASTLIBRA Revision Steam key art
ASTLIBRA Revision cover art

Steam revenue analysis

ASTLIBRA Revision Steam Revenue & Sales Estimates

KEIZO · WhisperGames

$12.9MEst. Gross Revenue

781,782 estimated sales, 96% positive reviews, and $9,168,688.89 potentially retained by the developer after Steam's platform fees.

Action96% Positive$17.49

Revenue Overview

$12.9M

Gross Revenue

$9.2M

Developer Revenue

781,782

Est. Copies Sold

$3.2M

Revenue / Year (avg. 4 yr)

$8.9MLow estimate
$12.9MBest estimate
$26.7MHigh estimate

How the revenue splits

Gross Revenue
$12,891,585
Steam Platform Fee(28.9%)
−$3,722,896
Developer Revenue
$9,168,689

Developer vs. Steam

Developer: 71.1%($9,168,689)Steam: 28.9%($3,722,896)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$722,896
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
26,958Total Reviews
25,880positive (96%)
1,078negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    26,958 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For ASTLIBRA Revision, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $17, we estimate a realized average sale price of $16 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.9%. That turns an estimated $12,891,585 in gross revenue into roughly $9,168,689 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$16.49

List price $17.49

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

28.9%

Tiered 30 / 25 / 20%

Revenue estimates for ASTLIBRA Revision use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $16 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $12,891,585

To developer

$9,168,689

To developer: 71.1%

$9,168,689

Platform fee: 28.9%

$3,722,896

Epic Games Store

Gross revenue baseline: $12,891,585

To developer

$11,464,595

To developer: 88.9%

$11,464,595

Platform fee: 11.1%

$1,426,990

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.1%.

GOG

Gross revenue baseline: $12,891,585

To developer

$9,024,110

To developer: 70.0%

$9,024,110

Platform fee: 30.0%

$3,867,476

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 29% by revenue in Action
29%

Top 29% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

ASTLIBRA Revision ranks in the top 29% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

42.6h avg28.3h median

42.6h

Average Playtime

28.3h

Median Playtime

10h

Recent Activity (2 Weeks)

ASTLIBRA Revision keeps players engaged for an average of 42.6 hours – solid engagement for a action game.

Current Activity23% still active

Game Details

Dataset updated: April 18, 2026

DeveloperKEIZO
PublisherWhisperGames
Release DateOctober 12, 2022
Years on Market4 years
Current Price$17.49
Calibrated Avg. Selling Price$16.49
GenreAction
Peak Players742
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam CloudFamily Sharing

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Frequently Asked Questions

How much has ASTLIBRA Revision earned on Steam?

Based on our analysis using the Boxleiter method, we estimate ASTLIBRA Revision's total gross revenue on Steam at approximately $12,891,585.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,890,748
  • Calibrated midpoint (x29): $12,891,585
  • Optimistic estimate (x60): $26,672,245

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has ASTLIBRA Revision sold on Steam?

With 26,958 Steam reviews and a 96% positive rating, we estimate ASTLIBRA Revision has sold between 539,160 and 1,617,480 copies, with a best estimate of 781,782.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does KEIZO earn from ASTLIBRA Revision?

After Steam's tiered platform fee of effectively 28.9%, KEIZO keeps an estimated $9,168,689 from ASTLIBRA Revision's gross revenue of $12,891,585.

Here's the breakdown:

  • Gross Revenue: $12,891,585
  • Steam's Fee (28.9%): -$3,722,896
  • Developer Revenue: $9,168,689

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from ASTLIBRA Revision?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For ASTLIBRA Revision, with an estimated gross revenue of $12,891,585, this results in an effective rate of 28.9%. Steam keeps approximately $3,722,896 and KEIZO receives $9,168,689.

How accurate are these revenue estimates for ASTLIBRA Revision?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,890,748 to $26,672,245) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $16.

What would ASTLIBRA Revision earn on Epic Games Store instead?

If ASTLIBRA Revision generated the same gross revenue on the Epic Games Store, KEIZO would keep approximately $11,464,595 - that's $2,295,906 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,426,990. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,024,110.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in ASTLIBRA Revision?

According to SteamSpy data, players spend an average of 42.6 hours in ASTLIBRA Revision, with a median playtime of 28.3 hours. This indicates solid player engagement.