Crab Champions Steam key art
Crab Champions cover art

Steam revenue analysis

Crab Champions Steam Revenue & Sales Estimates

Noisestorm

$5.5MEst. Gross Revenue

859,520 estimated sales, 98% positive reviews, and $3,844,632.96 potentially retained by the developer after Steam's platform fees.

Action98% Positive$9.99

Revenue Overview

$5.5M

Gross Revenue

$3.8M

Developer Revenue

859,520

Est. Copies Sold

$1.8M

Revenue / Year (avg. 3 yr)

$3.4MLow estimate
$5.5MBest estimate
$10.3MHigh estimate

How the revenue splits

Gross Revenue
$5,492,333
Steam Platform Fee(30.0%)
−$1,647,700
Developer Revenue
$3,844,633

Developer vs. Steam

Developer: 70.0%($3,844,633)Steam: 30.0%($1,647,700)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,647,700
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
26,860Total Reviews
26,323positive (98%)
537negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    26,860 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Crab Champions, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $6 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,492,333 in gross revenue into roughly $3,844,633 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.39

List price $9.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Crab Champions use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $6 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,492,333

To developer

$3,844,633

To developer: 70.0%

$3,844,633

Platform fee: 30.0%

$1,647,700

Epic Games Store

Gross revenue baseline: $5,492,333

To developer

$4,953,253

To developer: 90.2%

$4,953,253

Platform fee: 9.8%

$539,080

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.8%.

GOG

Gross revenue baseline: $5,492,333

To developer

$3,844,633

To developer: 70.0%

$3,844,633

Platform fee: 30.0%

$1,647,700

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 52% by revenue in Action
52%

Top 52% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Crab Champions ranks in the top 52% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

24.8h avg10.8h median

24.8h

Average Playtime

10.8h

Median Playtime

42.5h

Recent Activity (2 Weeks)

A median playtime of 10.8h and average of 24.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperNoisestorm
PublisherNoisestorm
Release DateMarch 31, 2023
Years on Market3 years
Current Price$9.99
Calibrated Avg. Selling Price$6.39
GenreAction
Peak Players796
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsPartial Controller SupportSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Crab Champions earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Crab Champions's total gross revenue on Steam at approximately $5,492,333.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,432,708
  • Calibrated midpoint (x32): $5,492,333
  • Optimistic estimate (x60): $10,298,124

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Crab Champions sold on Steam?

With 26,860 Steam reviews and a 98% positive rating, we estimate Crab Champions has sold between 537,200 and 1,611,600 copies, with a best estimate of 859,520.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Noisestorm earn from Crab Champions?

After Steam's tiered platform fee of effectively 30.0%, Noisestorm keeps an estimated $3,844,633 from Crab Champions's gross revenue of $5,492,333.

Here's the breakdown:

  • Gross Revenue: $5,492,333
  • Steam's Fee (30.0%): -$1,647,700
  • Developer Revenue: $3,844,633

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Crab Champions?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Crab Champions, with an estimated gross revenue of $5,492,333, this results in an effective rate of 30.0%. Steam keeps approximately $1,647,700 and Noisestorm receives $3,844,633.

How accurate are these revenue estimates for Crab Champions?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,432,708 to $10,298,124) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $6.

What would Crab Champions earn on Epic Games Store instead?

If Crab Champions generated the same gross revenue on the Epic Games Store, Noisestorm would keep approximately $4,953,253 - that's $1,108,620 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $539,080. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,844,633.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Crab Champions?

According to SteamSpy data, players spend an average of 24.8 hours in Crab Champions, with a median playtime of 10.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.