Awesomenauts Steam key art
Awesomenauts cover art

Steam revenue analysis

Awesomenauts Steam Revenue & Sales Estimates

Ronimo Games · Atari

$8.7MEst. Gross Revenue

908,854 estimated sales, 85% positive reviews, and $6,107,498.88 potentially retained by the developer after Steam's platform fees.

Action85% Positive$19.99MC 78

Revenue Overview

$8.7M

Gross Revenue

$6.1M

Developer Revenue

908,854

Est. Copies Sold

$623.2K

Revenue / Year (avg. 14 yr)

$5.1MLow estimate
$8.7MBest estimate
$15.4MHigh estimate

How the revenue splits

Gross Revenue
$8,724,998
Steam Platform Fee(30.0%)
−$2,617,500
Developer Revenue
$6,107,499

Developer vs. Steam

Developer: 70.0%($6,107,499)Steam: 30.0%($2,617,500)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,617,500
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

85%positive
26,731Total Reviews
22,721positive (85%)
4,010negative (15%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    26,731 reviews and a 85% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Awesomenauts, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,724,998 in gross revenue into roughly $6,107,499 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.60

List price $19.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Awesomenauts use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,724,998

To developer

$6,107,499

To developer: 70.0%

$6,107,499

Platform fee: 30.0%

$2,617,500

Epic Games Store

Gross revenue baseline: $8,724,998

To developer

$7,797,999

To developer: 89.4%

$7,797,999

Platform fee: 10.6%

$927,000

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,724,998

To developer

$6,107,499

To developer: 70.0%

$6,107,499

Platform fee: 30.0%

$2,617,500

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 39% by revenue in Action
39%

Top 39% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Awesomenauts ranks in the top 39% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.8h avg4.5h median

15.8h

Average Playtime

4.5h

Median Playtime

0.5h

Recent Activity (2 Weeks)

A median playtime of 4.5h and average of 15.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity3% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRonimo Games
PublisherAtari
Release DateJuly 31, 2012
Years on Market14 years
Current Price$19.99
Calibrated Avg. Selling Price$9.60
GenreAction
Peak Players83
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudValve Anti-Cheat enabledSteam LeaderboardsIncludes level editorRemote Play on TVRemote Play TogetherFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Awesomenauts earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Awesomenauts's total gross revenue on Steam at approximately $8,724,998.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,132,352
  • Calibrated midpoint (x34): $8,724,998
  • Optimistic estimate (x60): $15,397,056

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Awesomenauts sold on Steam?

With 26,731 Steam reviews and a 85% positive rating, we estimate Awesomenauts has sold between 534,620 and 1,603,860 copies, with a best estimate of 908,854.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ronimo Games earn from Awesomenauts?

After Steam's tiered platform fee of effectively 30.0%, Ronimo Games keeps an estimated $6,107,499 from Awesomenauts's gross revenue of $8,724,998.

Here's the breakdown:

  • Gross Revenue: $8,724,998
  • Steam's Fee (30.0%): -$2,617,500
  • Developer Revenue: $6,107,499

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Awesomenauts?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Awesomenauts, with an estimated gross revenue of $8,724,998, this results in an effective rate of 30.0%. Steam keeps approximately $2,617,500 and Ronimo Games receives $6,107,499.

How accurate are these revenue estimates for Awesomenauts?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,132,352 to $15,397,056) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $10.

What would Awesomenauts earn on Epic Games Store instead?

If Awesomenauts generated the same gross revenue on the Epic Games Store, Ronimo Games would keep approximately $7,797,999 - that's $1,690,500 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $927,000. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,107,499.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Awesomenauts?

According to SteamSpy data, players spend an average of 15.8 hours in Awesomenauts, with a median playtime of 4.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Awesomenauts's Metacritic score?

Awesomenauts has a Metacritic score of 78/100, which is considered "generally favorable" by critics. The Steam community rates the game 85% positive based on 26,731 user reviews.