ICARUS Steam key art
ICARUS cover art

Steam revenue analysis

ICARUS Steam Revenue & Sales Estimates

RocketWerkz

$42.2MEst. Gross Revenue

1,270,944 estimated sales, 72% positive reviews, and $31,184,633.92 potentially retained by the developer after Steam's platform fees.

Action72% Positive$34.99

Revenue Overview

$42.2M

Gross Revenue

$31.2M

Developer Revenue

1,270,944

Est. Copies Sold

$42.2M

Revenue / Year (avg. 1 yr)

$31.3MLow estimate
$42.2MBest estimate
$93.9MHigh estimate

How the revenue splits

Gross Revenue
$42,246,179
Steam Platform Fee(26.2%)
−$11,061,545
Developer Revenue
$31,184,634

Developer vs. Steam

Developer: 73.8%($31,184,634)Steam: 26.2%($11,061,545)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$8,061,545
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

72%positive
47,072Total Reviews
33,892positive (72%)
13,180negative (28%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    47,072 reviews and a 72% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For ICARUS, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $33 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.2%. That turns an estimated $42,246,179 in gross revenue into roughly $31,184,634 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$33.24

List price $34.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

26.2%

Tiered 30 / 25 / 20%

Revenue estimates for ICARUS use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $33 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $42,246,179

To developer

$31,184,634

To developer: 73.8%

$31,184,634

Platform fee: 26.2%

$11,061,545

Epic Games Store

Gross revenue baseline: $42,246,179

To developer

$37,296,637

To developer: 88.3%

$37,296,637

Platform fee: 11.7%

$4,949,541

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $42,246,179

To developer

$29,572,325

To developer: 70.0%

$29,572,325

Platform fee: 30.0%

$12,673,854

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 10% by revenue in Action
10%

Top 10% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

ICARUS ranks in the top 10% of 2141 tracked action top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

55.3h avg17.9h median

55.3h

Average Playtime

17.9h

Median Playtime

23.7h

Recent Activity (2 Weeks)

A median playtime of 17.9h and average of 55.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity43% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRocketWerkz
PublisherRocketWerkz
Release Date
Years on Market1 year
Current Price$34.99
Calibrated Avg. Selling Price$33.24
GenreAction
Peak Players1,492
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has ICARUS earned on Steam?

Based on our analysis using the Boxleiter method, we estimate ICARUS's total gross revenue on Steam at approximately $42,246,179.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $31,293,466
  • Calibrated midpoint (x27): $42,246,179
  • Optimistic estimate (x60): $93,880,397

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has ICARUS sold on Steam?

With 47,072 Steam reviews and a 72% positive rating, we estimate ICARUS has sold between 941,440 and 2,824,320 copies, with a best estimate of 1,270,944.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does RocketWerkz earn from ICARUS?

After Steam's tiered platform fee of effectively 26.2%, RocketWerkz keeps an estimated $31,184,634 from ICARUS's gross revenue of $42,246,179.

Here's the breakdown:

  • Gross Revenue: $42,246,179
  • Steam's Fee (26.2%): -$11,061,545
  • Developer Revenue: $31,184,634

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from ICARUS?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For ICARUS, with an estimated gross revenue of $42,246,179, this results in an effective rate of 26.2%. Steam keeps approximately $11,061,545 and RocketWerkz receives $31,184,634.

How accurate are these revenue estimates for ICARUS?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($31,293,466 to $93,880,397) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $33.

What would ICARUS earn on Epic Games Store instead?

If ICARUS generated the same gross revenue on the Epic Games Store, RocketWerkz would keep approximately $37,296,637 - that's $6,112,003 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,949,541. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $29,572,325.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in ICARUS?

According to SteamSpy data, players spend an average of 55.3 hours in ICARUS, with a median playtime of 17.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.