Stationeers Steam key art
Stationeers cover art

Steam revenue analysis

Stationeers Steam Revenue & Sales Estimates

RocketWerkz

$6.3MEst. Gross Revenue

190,782 estimated sales, 85% positive reviews, and $4,439,115.58 potentially retained by the developer after Steam's platform fees.

Action85% Positive$34.99

Revenue Overview

$6.3M

Gross Revenue

$4.4M

Developer Revenue

190,782

Est. Copies Sold

$6.3M

Revenue / Year (avg. 1 yr)

$4.7MLow estimate
$6.3MBest estimate
$14.1MHigh estimate

How the revenue splits

Gross Revenue
$6,341,594
Steam Platform Fee(30.0%)
−$1,902,478
Developer Revenue
$4,439,116

Developer vs. Steam

Developer: 70.0%($4,439,116)Steam: 30.0%($1,902,478)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,902,478
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

85%positive
7,066Total Reviews
6,006positive (85%)
1,060negative (15%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,066 reviews and a 85% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Stationeers, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $33 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,341,594 in gross revenue into roughly $4,439,116 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$33.24

List price $34.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Stationeers use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $33 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,341,594

To developer

$4,439,116

To developer: 70.0%

$4,439,116

Platform fee: 30.0%

$1,902,478

Epic Games Store

Gross revenue baseline: $6,341,594

To developer

$5,700,602

To developer: 89.9%

$5,700,602

Platform fee: 10.1%

$640,991

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.1%.

GOG

Gross revenue baseline: $6,341,594

To developer

$4,439,116

To developer: 70.0%

$4,439,116

Platform fee: 30.0%

$1,902,478

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 48% by revenue in Action
48%

Top 48% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Stationeers ranks in the top 48% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

72.1h avg32.4h median

72.1h

Average Playtime

32.4h

Median Playtime

50.8h

Recent Activity (2 Weeks)

A median playtime of 32.4h and average of 72.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity70% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRocketWerkz
PublisherRocketWerkz
Release Date
Years on Market1 year
Current Price$34.99
Calibrated Avg. Selling Price$33.24
GenreAction
Peak Players232
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Stationeers earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Stationeers's total gross revenue on Steam at approximately $6,341,594.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,697,477
  • Calibrated midpoint (x27): $6,341,594
  • Optimistic estimate (x60): $14,092,430

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Stationeers sold on Steam?

With 7,066 Steam reviews and a 85% positive rating, we estimate Stationeers has sold between 141,320 and 423,960 copies, with a best estimate of 190,782.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does RocketWerkz earn from Stationeers?

After Steam's tiered platform fee of effectively 30.0%, RocketWerkz keeps an estimated $4,439,116 from Stationeers's gross revenue of $6,341,594.

Here's the breakdown:

  • Gross Revenue: $6,341,594
  • Steam's Fee (30.0%): -$1,902,478
  • Developer Revenue: $4,439,116

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Stationeers?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Stationeers, with an estimated gross revenue of $6,341,594, this results in an effective rate of 30.0%. Steam keeps approximately $1,902,478 and RocketWerkz receives $4,439,116.

How accurate are these revenue estimates for Stationeers?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,697,477 to $14,092,430) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $33.

What would Stationeers earn on Epic Games Store instead?

If Stationeers generated the same gross revenue on the Epic Games Store, RocketWerkz would keep approximately $5,700,602 - that's $1,261,487 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $640,991. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,439,116.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Stationeers?

According to SteamSpy data, players spend an average of 72.1 hours in Stationeers, with a median playtime of 32.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.