Chivalry 2 Steam key art
Chivalry 2 cover art

Steam revenue analysis

Chivalry 2 Steam Revenue & Sales Estimates

Torn Banner Studios · Tripwire Presents

$44.6MEst. Gross Revenue

1,174,025 estimated sales, 80% positive reviews, and $32,950,907.31 potentially retained by the developer after Steam's platform fees.

Action80% Positive$39.99

Revenue Overview

$44.6M

Gross Revenue

$33M

Developer Revenue

1,174,025

Est. Copies Sold

$44.6M

Revenue / Year (avg. 1 yr)

$35.7MLow estimate
$44.6MBest estimate
$107MHigh estimate

How the revenue splits

Gross Revenue
$44,601,210
Steam Platform Fee(26.1%)
−$11,650,302
Developer Revenue
$32,950,907

Developer vs. Steam

Developer: 73.9%($32,950,907)Steam: 26.1%($11,650,302)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$8,650,302
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

80%positive
46,961Total Reviews
37,569positive (80%)
9,392negative (20%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    46,961 reviews and a 80% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Chivalry 2, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.1%. That turns an estimated $44,601,210 in gross revenue into roughly $32,950,907 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.1%

Tiered 30 / 25 / 20%

Revenue estimates for Chivalry 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $44,601,210

To developer

$32,950,907

To developer: 73.9%

$32,950,907

Platform fee: 26.1%

$11,650,302

Epic Games Store

Gross revenue baseline: $44,601,210

To developer

$39,369,065

To developer: 88.3%

$39,369,065

Platform fee: 11.7%

$5,232,145

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $44,601,210

To developer

$31,220,847

To developer: 70.0%

$31,220,847

Platform fee: 30.0%

$13,380,363

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 10% by revenue in Action
10%

Top 10% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Chivalry 2 ranks in the top 10% of 2141 tracked action top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

23.8h avg7.9h median

23.8h

Average Playtime

7.9h

Median Playtime

6.4h

Recent Activity (2 Weeks)

A median playtime of 7.9h and average of 23.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity27% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTorn Banner Studios
PublisherTripwire Presents
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players1,565
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Chivalry 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Chivalry 2's total gross revenue on Steam at approximately $44,601,210.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $35,680,968
  • Calibrated midpoint (x25): $44,601,210
  • Optimistic estimate (x60): $107,042,903

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Chivalry 2 sold on Steam?

With 46,961 Steam reviews and a 80% positive rating, we estimate Chivalry 2 has sold between 939,220 and 2,817,660 copies, with a best estimate of 1,174,025.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Torn Banner Studios earn from Chivalry 2?

After Steam's tiered platform fee of effectively 26.1%, Torn Banner Studios keeps an estimated $32,950,907 from Chivalry 2's gross revenue of $44,601,210.

Here's the breakdown:

  • Gross Revenue: $44,601,210
  • Steam's Fee (26.1%): -$11,650,302
  • Developer Revenue: $32,950,907

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Chivalry 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Chivalry 2, with an estimated gross revenue of $44,601,210, this results in an effective rate of 26.1%. Steam keeps approximately $11,650,302 and Torn Banner Studios receives $32,950,907.

How accurate are these revenue estimates for Chivalry 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($35,680,968 to $107,042,903) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $38.

What would Chivalry 2 earn on Epic Games Store instead?

If Chivalry 2 generated the same gross revenue on the Epic Games Store, Torn Banner Studios would keep approximately $39,369,065 - that's $6,418,157 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $5,232,145. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $31,220,847.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Chivalry 2?

According to SteamSpy data, players spend an average of 23.8 hours in Chivalry 2, with a median playtime of 7.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.