No More Room in Hell 2 Steam key art
No More Room in Hell 2 cover art

Steam revenue analysis

No More Room in Hell 2 Steam Revenue & Sales Estimates

Torn Banner Studios

$14.7MEst. Gross Revenue

528,480 estimated sales, 48% positive reviews, and $10,554,480.40 potentially retained by the developer after Steam's platform fees.

Action48% Positive$29.99

Revenue Overview

$14.7M

Gross Revenue

$10.6M

Developer Revenue

528,480

Est. Copies Sold

$14.7M

Revenue / Year (avg. 1 yr)

$9.2MLow estimate
$14.7MBest estimate
$27.6MHigh estimate

How the revenue splits

Gross Revenue
$14,739,307
Steam Platform Fee(28.4%)
−$4,184,827
Developer Revenue
$10,554,480

Developer vs. Steam

Developer: 71.6%($10,554,480)Steam: 28.4%($4,184,827)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,184,827
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

48%positive
16,515Total Reviews
7,927positive (48%)
8,588negative (52%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    16,515 reviews and a 48% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For No More Room in Hell 2, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.4%. That turns an estimated $14,739,307 in gross revenue into roughly $10,554,480 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

28.4%

Tiered 30 / 25 / 20%

Revenue estimates for No More Room in Hell 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $14,739,307

To developer

$10,554,480

To developer: 71.6%

$10,554,480

Platform fee: 28.4%

$4,184,827

Epic Games Store

Gross revenue baseline: $14,739,307

To developer

$13,090,590

To developer: 88.8%

$13,090,590

Platform fee: 11.2%

$1,648,717

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $14,739,307

To developer

$10,317,515

To developer: 70.0%

$10,317,515

Platform fee: 30.0%

$4,421,792

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 26% by revenue in Action
26%

Top 26% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

No More Room in Hell 2 ranks in the top 26% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.2h avg7.3h median

11.2h

Average Playtime

7.3h

Median Playtime

No More Room in Hell 2 keeps players engaged for an average of 11.2 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperTorn Banner Studios
PublisherTorn Banner Studios
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players199
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has No More Room in Hell 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate No More Room in Hell 2's total gross revenue on Steam at approximately $14,739,307.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,212,067
  • Calibrated midpoint (x32): $14,739,307
  • Optimistic estimate (x60): $27,636,201

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has No More Room in Hell 2 sold on Steam?

With 16,515 Steam reviews and a 48% positive rating, we estimate No More Room in Hell 2 has sold between 330,300 and 990,900 copies, with a best estimate of 528,480.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Torn Banner Studios earn from No More Room in Hell 2?

After Steam's tiered platform fee of effectively 28.4%, Torn Banner Studios keeps an estimated $10,554,480 from No More Room in Hell 2's gross revenue of $14,739,307.

Here's the breakdown:

  • Gross Revenue: $14,739,307
  • Steam's Fee (28.4%): -$4,184,827
  • Developer Revenue: $10,554,480

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from No More Room in Hell 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For No More Room in Hell 2, with an estimated gross revenue of $14,739,307, this results in an effective rate of 28.4%. Steam keeps approximately $4,184,827 and Torn Banner Studios receives $10,554,480.

How accurate are these revenue estimates for No More Room in Hell 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,212,067 to $27,636,201) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $28.

What would No More Room in Hell 2 earn on Epic Games Store instead?

If No More Room in Hell 2 generated the same gross revenue on the Epic Games Store, Torn Banner Studios would keep approximately $13,090,590 - that's $2,536,110 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,648,717. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $10,317,515.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in No More Room in Hell 2?

According to SteamSpy data, players spend an average of 11.2 hours in No More Room in Hell 2, with a median playtime of 7.3 hours. This indicates solid player engagement.