The Long Drive Steam key art
The Long Drive cover art

Steam revenue analysis

The Long Drive Steam Revenue & Sales Estimates

Genesz

$18.3MEst. Gross Revenue

1,233,102 estimated sales, 90% positive reviews, and $13,252,170.06 potentially retained by the developer after Steam's platform fees.

Action90% Positive$15.99

Revenue Overview

$18.3M

Gross Revenue

$13.3M

Developer Revenue

1,233,102

Est. Copies Sold

$18.3M

Revenue / Year (avg. 1 yr)

$14.1MLow estimate
$18.3MBest estimate
$42.3MHigh estimate

How the revenue splits

Gross Revenue
$18,336,227
Steam Platform Fee(27.7%)
−$5,084,057
Developer Revenue
$13,252,170

Developer vs. Steam

Developer: 72.3%($13,252,170)Steam: 27.7%($5,084,057)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,084,057
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
47,427Total Reviews
42,684positive (90%)
4,743negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    47,427 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Long Drive, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $16, we estimate a realized average sale price of $15 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.7%. That turns an estimated $18,336,227 in gross revenue into roughly $13,252,170 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.87

List price $15.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.7%

Tiered 30 / 25 / 20%

Revenue estimates for The Long Drive use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $15 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $18,336,227

To developer

$13,252,170

To developer: 72.3%

$13,252,170

Platform fee: 27.7%

$5,084,057

Epic Games Store

Gross revenue baseline: $18,336,227

To developer

$16,255,880

To developer: 88.7%

$16,255,880

Platform fee: 11.3%

$2,080,347

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $18,336,227

To developer

$12,835,359

To developer: 70.0%

$12,835,359

Platform fee: 30.0%

$5,500,868

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 22% by revenue in Action
22%

Top 22% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Long Drive ranks in the top 22% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

16.4h avg6.1h median

16.4h

Average Playtime

6.1h

Median Playtime

0.8h

Recent Activity (2 Weeks)

A median playtime of 6.1h and average of 16.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGenesz
PublisherGenesz
Release Date
Years on Market1 year
Current Price$15.99
Calibrated Avg. Selling Price$14.87
GenreAction
Peak Players377
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has The Long Drive earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Long Drive's total gross revenue on Steam at approximately $18,336,227.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $14,104,790
  • Calibrated midpoint (x26): $18,336,227
  • Optimistic estimate (x60): $42,314,369

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Long Drive sold on Steam?

With 47,427 Steam reviews and a 90% positive rating, we estimate The Long Drive has sold between 948,540 and 2,845,620 copies, with a best estimate of 1,233,102.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Genesz earn from The Long Drive?

After Steam's tiered platform fee of effectively 27.7%, Genesz keeps an estimated $13,252,170 from The Long Drive's gross revenue of $18,336,227.

Here's the breakdown:

  • Gross Revenue: $18,336,227
  • Steam's Fee (27.7%): -$5,084,057
  • Developer Revenue: $13,252,170

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Long Drive?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Long Drive, with an estimated gross revenue of $18,336,227, this results in an effective rate of 27.7%. Steam keeps approximately $5,084,057 and Genesz receives $13,252,170.

How accurate are these revenue estimates for The Long Drive?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($14,104,790 to $42,314,369) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $15.

What would The Long Drive earn on Epic Games Store instead?

If The Long Drive generated the same gross revenue on the Epic Games Store, Genesz would keep approximately $16,255,880 - that's $3,003,709 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,080,347. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $12,835,359.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Long Drive?

According to SteamSpy data, players spend an average of 16.4 hours in The Long Drive, with a median playtime of 6.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.