Evoland Steam key art
Evoland cover art

Steam revenue analysis

Evoland Steam Revenue & Sales Estimates

Shiro Games

$1.7MEst. Gross Revenue

181,877 estimated sales, 83% positive reviews, and $1,157,283.35 potentially retained by the developer after Steam's platform fees.

Action83% Positive$9.99

Revenue Overview

$1.7M

Gross Revenue

$1.2M

Developer Revenue

181,877

Est. Copies Sold

$1.7M

Revenue / Year (avg. 1 yr)

$1.1MLow estimate
$1.7MBest estimate
$3.2MHigh estimate

How the revenue splits

Gross Revenue
$1,653,262
Steam Platform Fee(30.0%)
−$495,979
Developer Revenue
$1,157,283

Developer vs. Steam

Developer: 70.0%($1,157,283)Steam: 30.0%($495,979)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$495,979
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

83%positive
5,867Total Reviews
4,870positive (83%)
997negative (17%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,867 reviews and a 83% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Evoland, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,653,262 in gross revenue into roughly $1,157,283 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Evoland use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,653,262

To developer

$1,157,283

To developer: 70.0%

$1,157,283

Platform fee: 30.0%

$495,979

Epic Games Store

Gross revenue baseline: $1,653,262

To developer

$1,574,871

To developer: 95.3%

$1,574,871

Platform fee: 4.7%

$78,391

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 4.7%.

GOG

Gross revenue baseline: $1,653,262

To developer

$1,157,283

To developer: 70.0%

$1,157,283

Platform fee: 30.0%

$495,979

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 90% by revenue in Action
90%

Top 90% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Evoland ranks in the top 90% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.1h avg2h median

3.1h

Average Playtime

2h

Median Playtime

Evoland keeps players engaged for an average of 3.1 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperShiro Games
PublisherShiro Games
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players2
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Evoland earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Evoland's total gross revenue on Steam at approximately $1,653,262.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,066,621
  • Calibrated midpoint (x31): $1,653,262
  • Optimistic estimate (x60): $3,199,862

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Evoland sold on Steam?

With 5,867 Steam reviews and a 83% positive rating, we estimate Evoland has sold between 117,340 and 352,020 copies, with a best estimate of 181,877.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Shiro Games earn from Evoland?

After Steam's tiered platform fee of effectively 30.0%, Shiro Games keeps an estimated $1,157,283 from Evoland's gross revenue of $1,653,262.

Here's the breakdown:

  • Gross Revenue: $1,653,262
  • Steam's Fee (30.0%): -$495,979
  • Developer Revenue: $1,157,283

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Evoland?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Evoland, with an estimated gross revenue of $1,653,262, this results in an effective rate of 30.0%. Steam keeps approximately $495,979 and Shiro Games receives $1,157,283.

How accurate are these revenue estimates for Evoland?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,066,621 to $3,199,862) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would Evoland earn on Epic Games Store instead?

If Evoland generated the same gross revenue on the Epic Games Store, Shiro Games would keep approximately $1,574,871 - that's $417,587 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $78,391. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,157,283.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Evoland?

According to SteamSpy data, players spend an average of 3.1 hours in Evoland, with a median playtime of 2 hours. This indicates solid player engagement.