I Am Bread Steam key art
I Am Bread cover art

Steam revenue analysis

I Am Bread Steam Revenue & Sales Estimates

Bossa Studios · tinyBuild

$2MEst. Gross Revenue

169,824 estimated sales, 78% positive reviews, and $1,405,123.78 potentially retained by the developer after Steam's platform fees.

Action78% Positive$12.99

Revenue Overview

$2M

Gross Revenue

$1.4M

Developer Revenue

169,824

Est. Copies Sold

$2M

Revenue / Year (avg. 1 yr)

$1.4MLow estimate
$2MBest estimate
$4.2MHigh estimate

How the revenue splits

Gross Revenue
$2,007,320
Steam Platform Fee(30.0%)
−$602,196
Developer Revenue
$1,405,124

Developer vs. Steam

Developer: 70.0%($1,405,124)Steam: 30.0%($602,196)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$602,196
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

78%positive
5,856Total Reviews
4,568positive (78%)
1,288negative (22%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,856 reviews and a 78% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For I Am Bread, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $13, we estimate a realized average sale price of $12 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,007,320 in gross revenue into roughly $1,405,124 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.82

List price $12.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for I Am Bread use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $12 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,007,320

To developer

$1,405,124

To developer: 70.0%

$1,405,124

Platform fee: 30.0%

$602,196

Epic Games Store

Gross revenue baseline: $2,007,320

To developer

$1,886,441

To developer: 94.0%

$1,886,441

Platform fee: 6.0%

$120,878

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.0%.

GOG

Gross revenue baseline: $2,007,320

To developer

$1,405,124

To developer: 70.0%

$1,405,124

Platform fee: 30.0%

$602,196

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 87% by revenue in Action
87%

Top 87% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

I Am Bread ranks in the top 87% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.6h avg1.5h median

2.6h

Average Playtime

1.5h

Median Playtime

I Am Bread keeps players engaged for an average of 2.6 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperBossa Studios
PublishertinyBuild
Release Date
Years on Market1 year
Current Price$12.99
Calibrated Avg. Selling Price$11.82
GenreAction
Peak Players6
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has I Am Bread earned on Steam?

Based on our analysis using the Boxleiter method, we estimate I Am Bread's total gross revenue on Steam at approximately $2,007,320.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,384,358
  • Calibrated midpoint (x29): $2,007,320
  • Optimistic estimate (x60): $4,153,075

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has I Am Bread sold on Steam?

With 5,856 Steam reviews and a 78% positive rating, we estimate I Am Bread has sold between 117,120 and 351,360 copies, with a best estimate of 169,824.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Bossa Studios earn from I Am Bread?

After Steam's tiered platform fee of effectively 30.0%, Bossa Studios keeps an estimated $1,405,124 from I Am Bread's gross revenue of $2,007,320.

Here's the breakdown:

  • Gross Revenue: $2,007,320
  • Steam's Fee (30.0%): -$602,196
  • Developer Revenue: $1,405,124

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from I Am Bread?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For I Am Bread, with an estimated gross revenue of $2,007,320, this results in an effective rate of 30.0%. Steam keeps approximately $602,196 and Bossa Studios receives $1,405,124.

How accurate are these revenue estimates for I Am Bread?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,384,358 to $4,153,075) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $12.

What would I Am Bread earn on Epic Games Store instead?

If I Am Bread generated the same gross revenue on the Epic Games Store, Bossa Studios would keep approximately $1,886,441 - that's $481,318 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $120,878. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,405,124.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in I Am Bread?

According to SteamSpy data, players spend an average of 2.6 hours in I Am Bread, with a median playtime of 1.5 hours. This indicates solid player engagement.