We Need To Go Deeper Steam key art
We Need To Go Deeper cover art

Steam revenue analysis

We Need To Go Deeper Steam Revenue & Sales Estimates

Deli Interactive LLC

$2.4MEst. Gross Revenue

163,828 estimated sales, 87% positive reviews, and $1,705,285.65 potentially retained by the developer after Steam's platform fees.

Action87% Positive$15.99

Revenue Overview

$2.4M

Gross Revenue

$1.7M

Developer Revenue

163,828

Est. Copies Sold

$2.4M

Revenue / Year (avg. 1 yr)

$1.7MLow estimate
$2.4MBest estimate
$5.2MHigh estimate

How the revenue splits

Gross Revenue
$2,436,122
Steam Platform Fee(30.0%)
−$730,837
Developer Revenue
$1,705,286

Developer vs. Steam

Developer: 70.0%($1,705,286)Steam: 30.0%($730,837)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$730,837
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
5,851Total Reviews
5,090positive (87%)
761negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,851 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For We Need To Go Deeper, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $16, we estimate a realized average sale price of $15 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,436,122 in gross revenue into roughly $1,705,286 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.87

List price $15.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for We Need To Go Deeper use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $15 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,436,122

To developer

$1,705,286

To developer: 70.0%

$1,705,286

Platform fee: 30.0%

$730,837

Epic Games Store

Gross revenue baseline: $2,436,122

To developer

$2,263,788

To developer: 92.9%

$2,263,788

Platform fee: 7.1%

$172,335

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.1%.

GOG

Gross revenue baseline: $2,436,122

To developer

$1,705,286

To developer: 70.0%

$1,705,286

Platform fee: 30.0%

$730,837

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 82% by revenue in Action
82%

Top 82% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

We Need To Go Deeper ranks in the top 82% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.6h avg5.8h median

11.6h

Average Playtime

5.8h

Median Playtime

1.1h

Recent Activity (2 Weeks)

We Need To Go Deeper keeps players engaged for an average of 11.6 hours – solid engagement for a action game.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDeli Interactive LLC
PublisherDeli Interactive LLC
Release Date
Years on Market1 year
Current Price$15.99
Calibrated Avg. Selling Price$14.87
GenreAction
Peak Players14
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has We Need To Go Deeper earned on Steam?

Based on our analysis using the Boxleiter method, we estimate We Need To Go Deeper's total gross revenue on Steam at approximately $2,436,122.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,740,087
  • Calibrated midpoint (x28): $2,436,122
  • Optimistic estimate (x60): $5,220,262

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has We Need To Go Deeper sold on Steam?

With 5,851 Steam reviews and a 87% positive rating, we estimate We Need To Go Deeper has sold between 117,020 and 351,060 copies, with a best estimate of 163,828.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Deli Interactive LLC earn from We Need To Go Deeper?

After Steam's tiered platform fee of effectively 30.0%, Deli Interactive LLC keeps an estimated $1,705,286 from We Need To Go Deeper's gross revenue of $2,436,122.

Here's the breakdown:

  • Gross Revenue: $2,436,122
  • Steam's Fee (30.0%): -$730,837
  • Developer Revenue: $1,705,286

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from We Need To Go Deeper?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For We Need To Go Deeper, with an estimated gross revenue of $2,436,122, this results in an effective rate of 30.0%. Steam keeps approximately $730,837 and Deli Interactive LLC receives $1,705,286.

How accurate are these revenue estimates for We Need To Go Deeper?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,740,087 to $5,220,262) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $15.

What would We Need To Go Deeper earn on Epic Games Store instead?

If We Need To Go Deeper generated the same gross revenue on the Epic Games Store, Deli Interactive LLC would keep approximately $2,263,788 - that's $558,502 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $172,335. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,705,286.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in We Need To Go Deeper?

According to SteamSpy data, players spend an average of 11.6 hours in We Need To Go Deeper, with a median playtime of 5.8 hours. This indicates solid player engagement.