SD GUNDAM BATTLE ALLIANCE Steam key art
SD GUNDAM BATTLE ALLIANCE cover art

Steam revenue analysis

SD GUNDAM BATTLE ALLIANCE Steam Revenue & Sales Estimates

ARTDINK · Bandai Namco Entertainment

$9MEst. Gross Revenue

157,761 estimated sales, 63% positive reviews, and $6,293,559.57 potentially retained by the developer after Steam's platform fees.

Action63% Positive$59.99

Revenue Overview

$9M

Gross Revenue

$6.3M

Developer Revenue

157,761

Est. Copies Sold

$9M

Revenue / Year (avg. 1 yr)

$6.7MLow estimate
$9MBest estimate
$20MHigh estimate

How the revenue splits

Gross Revenue
$8,990,799
Steam Platform Fee(30.0%)
−$2,697,240
Developer Revenue
$6,293,560

Developer vs. Steam

Developer: 70.0%($6,293,560)Steam: 30.0%($2,697,240)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,697,240
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

63%positive
5,843Total Reviews
3,681positive (63%)
2,162negative (37%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,843 reviews and a 63% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For SD GUNDAM BATTLE ALLIANCE, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $57 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,990,799 in gross revenue into roughly $6,293,560 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$56.99

List price $59.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for SD GUNDAM BATTLE ALLIANCE use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $57 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,990,799

To developer

$6,293,560

To developer: 70.0%

$6,293,560

Platform fee: 30.0%

$2,697,240

Epic Games Store

Gross revenue baseline: $8,990,799

To developer

$8,031,903

To developer: 89.3%

$8,031,903

Platform fee: 10.7%

$958,896

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.7%.

GOG

Gross revenue baseline: $8,990,799

To developer

$6,293,560

To developer: 70.0%

$6,293,560

Platform fee: 30.0%

$2,697,240

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 38% by revenue in Action
38%

Top 38% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

SD GUNDAM BATTLE ALLIANCE ranks in the top 38% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

35.4h avg34.3h median

35.4h

Average Playtime

34.3h

Median Playtime

0h

Recent Activity (2 Weeks)

SD GUNDAM BATTLE ALLIANCE keeps players engaged for an average of 35.4 hours – solid engagement for a action game.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperARTDINK
PublisherBandai Namco Entertainment
Release Date
Years on Market1 year
Current Price$59.99
Calibrated Avg. Selling Price$56.99
GenreAction
Peak Players8
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has SD GUNDAM BATTLE ALLIANCE earned on Steam?

Based on our analysis using the Boxleiter method, we estimate SD GUNDAM BATTLE ALLIANCE's total gross revenue on Steam at approximately $8,990,799.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,659,851
  • Calibrated midpoint (x27): $8,990,799
  • Optimistic estimate (x60): $19,979,554

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has SD GUNDAM BATTLE ALLIANCE sold on Steam?

With 5,843 Steam reviews and a 63% positive rating, we estimate SD GUNDAM BATTLE ALLIANCE has sold between 116,860 and 350,580 copies, with a best estimate of 157,761.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does ARTDINK earn from SD GUNDAM BATTLE ALLIANCE?

After Steam's tiered platform fee of effectively 30.0%, ARTDINK keeps an estimated $6,293,560 from SD GUNDAM BATTLE ALLIANCE's gross revenue of $8,990,799.

Here's the breakdown:

  • Gross Revenue: $8,990,799
  • Steam's Fee (30.0%): -$2,697,240
  • Developer Revenue: $6,293,560

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from SD GUNDAM BATTLE ALLIANCE?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For SD GUNDAM BATTLE ALLIANCE, with an estimated gross revenue of $8,990,799, this results in an effective rate of 30.0%. Steam keeps approximately $2,697,240 and ARTDINK receives $6,293,560.

How accurate are these revenue estimates for SD GUNDAM BATTLE ALLIANCE?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,659,851 to $19,979,554) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $57.

What would SD GUNDAM BATTLE ALLIANCE earn on Epic Games Store instead?

If SD GUNDAM BATTLE ALLIANCE generated the same gross revenue on the Epic Games Store, ARTDINK would keep approximately $8,031,903 - that's $1,738,344 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $958,896. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,293,560.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in SD GUNDAM BATTLE ALLIANCE?

According to SteamSpy data, players spend an average of 35.4 hours in SD GUNDAM BATTLE ALLIANCE, with a median playtime of 34.3 hours. This indicates solid player engagement.