Wartales Steam key art
Wartales cover art

Steam revenue analysis

Wartales Steam Revenue & Sales Estimates

Shiro Games

$20.2MEst. Gross Revenue

850,744 estimated sales, 90% positive reviews, and $14,679,399.82 potentially retained by the developer after Steam's platform fees.

Adventure90% Positive$34.99

Revenue Overview

$20.2M

Gross Revenue

$14.7M

Developer Revenue

850,744

Est. Copies Sold

$6.7M

Revenue / Year (avg. 3 yr)

$14MLow estimate
$20.2MBest estimate
$41.9MHigh estimate

How the revenue splits

Gross Revenue
$20,239,200
Steam Platform Fee(27.5%)
−$5,559,800
Developer Revenue
$14,679,400

Developer vs. Steam

Developer: 72.5%($14,679,400)Steam: 27.5%($5,559,800)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,559,800
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
29,336Total Reviews
26,402positive (90%)
2,934negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    29,336 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Wartales, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $24 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.5%. That turns an estimated $20,239,200 in gross revenue into roughly $14,679,400 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.79

List price $34.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

27.5%

Tiered 30 / 25 / 20%

Revenue estimates for Wartales use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $24 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $20,239,200

To developer

$14,679,400

To developer: 72.5%

$14,679,400

Platform fee: 27.5%

$5,559,800

Epic Games Store

Gross revenue baseline: $20,239,200

To developer

$17,930,496

To developer: 88.6%

$17,930,496

Platform fee: 11.4%

$2,308,704

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $20,239,200

To developer

$14,167,440

To developer: 70.0%

$14,167,440

Platform fee: 30.0%

$6,071,760

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 16% by revenue in Adventure
16%

Top 16% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Wartales ranks in the top 16% of 116 tracked adventure top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

50.9h avg22h median

50.9h

Average Playtime

22h

Median Playtime

10.8h

Recent Activity (2 Weeks)

A median playtime of 22h and average of 50.9h suggest a dedicated core community playing this adventure game well beyond the typical player.

Current Activity21% still active

Game Details

Dataset updated: April 18, 2026

DeveloperShiro Games
PublisherShiro Games
Release DateApril 11, 2023
Years on Market3 years
Current Price$34.99
Calibrated Avg. Selling Price$23.79
GenreAdventure
Peak Players1,632
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Wartales earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Wartales's total gross revenue on Steam at approximately $20,239,200.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $13,958,069
  • Calibrated midpoint (x29): $20,239,200
  • Optimistic estimate (x60): $41,874,206

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Wartales sold on Steam?

With 29,336 Steam reviews and a 90% positive rating, we estimate Wartales has sold between 586,720 and 1,760,160 copies, with a best estimate of 850,744.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Shiro Games earn from Wartales?

After Steam's tiered platform fee of effectively 27.5%, Shiro Games keeps an estimated $14,679,400 from Wartales's gross revenue of $20,239,200.

Here's the breakdown:

  • Gross Revenue: $20,239,200
  • Steam's Fee (27.5%): -$5,559,800
  • Developer Revenue: $14,679,400

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Wartales?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Wartales, with an estimated gross revenue of $20,239,200, this results in an effective rate of 27.5%. Steam keeps approximately $5,559,800 and Shiro Games receives $14,679,400.

How accurate are these revenue estimates for Wartales?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($13,958,069 to $41,874,206) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $24.

What would Wartales earn on Epic Games Store instead?

If Wartales generated the same gross revenue on the Epic Games Store, Shiro Games would keep approximately $17,930,496 - that's $3,251,096 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,308,704. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $14,167,440.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Wartales?

According to SteamSpy data, players spend an average of 50.9 hours in Wartales, with a median playtime of 22 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.