DRAGON BALL FighterZ Steam key art
DRAGON BALL FighterZ cover art

Steam revenue analysis

DRAGON BALL FighterZ Steam Revenue & Sales Estimates

Arc System Works · Bandai Namco Entertainment

$95.7MEst. Gross Revenue

1,678,448 estimated sales, 90% positive reviews, and $73,523,801.22 potentially retained by the developer after Steam's platform fees.

Action90% Positive$59.99

Revenue Overview

$95.7M

Gross Revenue

$73.5M

Developer Revenue

1,678,448

Est. Copies Sold

$95.7M

Revenue / Year (avg. 1 yr)

$83.2MLow estimate
$95.7MBest estimate
$249.5MHigh estimate

How the revenue splits

Gross Revenue
$95,654,752
Steam Platform Fee(23.1%)
−$22,130,950
Developer Revenue
$73,523,801

Developer vs. Steam

Developer: 76.9%($73,523,801)Steam: 23.1%($22,130,950)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$9,130,950

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
72,976Total Reviews
65,678positive (90%)
7,298negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    72,976 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For DRAGON BALL FighterZ, we use a midpoint multiplier of ×23 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $57 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 23.1%. That turns an estimated $95,654,752 in gross revenue into roughly $73,523,801 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$56.99

List price $59.99

Boxleiter multiplier

×23

Range ×20–×60

Effective Steam fee

23.1%

Tiered 30 / 25 / 20%

Revenue estimates for DRAGON BALL FighterZ use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x23 and a calibrated average sale price of $57 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $95,654,752

To developer

$73,523,801

To developer: 76.9%

$73,523,801

Platform fee: 23.1%

$22,130,950

Epic Games Store

Gross revenue baseline: $95,654,752

To developer

$84,296,181

To developer: 88.1%

$84,296,181

Platform fee: 11.9%

$11,358,570

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $95,654,752

To developer

$66,958,326

To developer: 70.0%

$66,958,326

Platform fee: 30.0%

$28,696,425

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 4% by revenue in Action
4%

Top 4% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

DRAGON BALL FighterZ ranks in the top 4% of 2141 tracked action top-sellers, with estimated revenue 16× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

49.3h avg8.1h median

49.3h

Average Playtime

8.1h

Median Playtime

4.1h

Recent Activity (2 Weeks)

A median playtime of 8.1h and average of 49.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity8% still active

Game Details

Dataset updated: April 18, 2026

DeveloperArc System Works
PublisherBandai Namco Entertainment
Release Date
Years on Market1 year
Current Price$59.99
Calibrated Avg. Selling Price$56.99
GenreAction
Peak Players511
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has DRAGON BALL FighterZ earned on Steam?

Based on our analysis using the Boxleiter method, we estimate DRAGON BALL FighterZ's total gross revenue on Steam at approximately $95,654,752.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $83,178,045
  • Calibrated midpoint (x23): $95,654,752
  • Optimistic estimate (x60): $249,534,134

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has DRAGON BALL FighterZ sold on Steam?

With 72,976 Steam reviews and a 90% positive rating, we estimate DRAGON BALL FighterZ has sold between 1,459,520 and 4,378,560 copies, with a best estimate of 1,678,448.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x23 that adjusts for the title's age, price tier, genre, and review profile.

How much does Arc System Works earn from DRAGON BALL FighterZ?

After Steam's tiered platform fee of effectively 23.1%, Arc System Works keeps an estimated $73,523,801 from DRAGON BALL FighterZ's gross revenue of $95,654,752.

Here's the breakdown:

  • Gross Revenue: $95,654,752
  • Steam's Fee (23.1%): -$22,130,950
  • Developer Revenue: $73,523,801

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from DRAGON BALL FighterZ?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For DRAGON BALL FighterZ, with an estimated gross revenue of $95,654,752, this results in an effective rate of 23.1%. Steam keeps approximately $22,130,950 and Arc System Works receives $73,523,801.

How accurate are these revenue estimates for DRAGON BALL FighterZ?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($83,178,045 to $249,534,134) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x23) and a calibrated ASP of $57.

What would DRAGON BALL FighterZ earn on Epic Games Store instead?

If DRAGON BALL FighterZ generated the same gross revenue on the Epic Games Store, Arc System Works would keep approximately $84,296,181 - that's $10,772,380 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $11,358,570. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $66,958,326.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in DRAGON BALL FighterZ?

According to SteamSpy data, players spend an average of 49.3 hours in DRAGON BALL FighterZ, with a median playtime of 8.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.