Yakuza 0 Steam key art
Yakuza 0 cover art

Steam revenue analysis

Yakuza 0 Steam Revenue & Sales Estimates

Ryu Ga Gotoku Studio · SEGA

$33.8MEst. Gross Revenue

1,837,025 estimated sales, 96% positive reviews, and $24,837,167.31 potentially retained by the developer after Steam's platform fees.

Action96% Positive$10.99

Revenue Overview

$33.8M

Gross Revenue

$24.8M

Developer Revenue

1,837,025

Est. Copies Sold

$33.8M

Revenue / Year (avg. 1 yr)

$27MLow estimate
$33.8MBest estimate
$81.1MHigh estimate

How the revenue splits

Gross Revenue
$33,782,890
Steam Platform Fee(26.5%)
−$8,945,722
Developer Revenue
$24,837,167

Developer vs. Steam

Developer: 73.5%($24,837,167)Steam: 26.5%($8,945,722)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$5,945,722
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
73,481Total Reviews
70,542positive (96%)
2,939negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    73,481 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Yakuza 0, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $11, we estimate a realized average sale price of $18 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.5%. That turns an estimated $33,782,890 in gross revenue into roughly $24,837,167 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.39

List price $10.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.5%

Tiered 30 / 25 / 20%

Revenue estimates for Yakuza 0 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $18 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $33,782,890

To developer

$24,837,167

To developer: 73.5%

$24,837,167

Platform fee: 26.5%

$8,945,722

Epic Games Store

Gross revenue baseline: $33,782,890

To developer

$29,848,943

To developer: 88.4%

$29,848,943

Platform fee: 11.6%

$3,933,947

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $33,782,890

To developer

$23,648,023

To developer: 70.0%

$23,648,023

Platform fee: 30.0%

$10,134,867

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 13% by revenue in Action
13%

Top 13% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Yakuza 0 ranks in the top 13% of 2141 tracked action top-sellers, with estimated revenue 6× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

35h avg16.2h median

35h

Average Playtime

16.2h

Median Playtime

2.3h

Recent Activity (2 Weeks)

A median playtime of 16.2h and average of 35h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity7% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRyu Ga Gotoku Studio
PublisherSEGA
Release Date
Years on Market1 year
Current Price$10.99
Calibrated Avg. Selling Price$18.39
GenreAction
Peak Players550
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Yakuza 0 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Yakuza 0's total gross revenue on Steam at approximately $33,782,890.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $27,026,312
  • Calibrated midpoint (x25): $33,782,890
  • Optimistic estimate (x60): $81,078,935

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Yakuza 0 sold on Steam?

With 73,481 Steam reviews and a 96% positive rating, we estimate Yakuza 0 has sold between 1,469,620 and 4,408,860 copies, with a best estimate of 1,837,025.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ryu Ga Gotoku Studio earn from Yakuza 0?

After Steam's tiered platform fee of effectively 26.5%, Ryu Ga Gotoku Studio keeps an estimated $24,837,167 from Yakuza 0's gross revenue of $33,782,890.

Here's the breakdown:

  • Gross Revenue: $33,782,890
  • Steam's Fee (26.5%): -$8,945,722
  • Developer Revenue: $24,837,167

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Yakuza 0?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Yakuza 0, with an estimated gross revenue of $33,782,890, this results in an effective rate of 26.5%. Steam keeps approximately $8,945,722 and Ryu Ga Gotoku Studio receives $24,837,167.

How accurate are these revenue estimates for Yakuza 0?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($27,026,312 to $81,078,935) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $18.

What would Yakuza 0 earn on Epic Games Store instead?

If Yakuza 0 generated the same gross revenue on the Epic Games Store, Ryu Ga Gotoku Studio would keep approximately $29,848,943 - that's $5,011,776 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,933,947. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $23,648,023.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Yakuza 0?

According to SteamSpy data, players spend an average of 35 hours in Yakuza 0, with a median playtime of 16.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.