BlazBlue Centralfiction Steam key art
BlazBlue Centralfiction cover art

Steam revenue analysis

BlazBlue Centralfiction Steam Revenue & Sales Estimates

Arc System Works · H2 Interactive Co., Ltd.

$11.3MEst. Gross Revenue

297,729 estimated sales, 94% positive reviews, and $7,983,043.53 potentially retained by the developer after Steam's platform fees.

Action94% Positive$39.99

Revenue Overview

$11.3M

Gross Revenue

$8M

Developer Revenue

297,729

Est. Copies Sold

$11.3M

Revenue / Year (avg. 1 yr)

$8.4MLow estimate
$11.3MBest estimate
$25.1MHigh estimate

How the revenue splits

Gross Revenue
$11,310,725
Steam Platform Fee(29.4%)
−$3,327,681
Developer Revenue
$7,983,044

Developer vs. Steam

Developer: 70.6%($7,983,044)Steam: 29.4%($3,327,681)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$327,681
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
11,027Total Reviews
10,365positive (94%)
662negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,027 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For BlazBlue Centralfiction, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.4%. That turns an estimated $11,310,725 in gross revenue into roughly $7,983,044 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

29.4%

Tiered 30 / 25 / 20%

Revenue estimates for BlazBlue Centralfiction use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $11,310,725

To developer

$7,983,044

To developer: 70.6%

$7,983,044

Platform fee: 29.4%

$3,327,681

Epic Games Store

Gross revenue baseline: $11,310,725

To developer

$10,073,438

To developer: 89.1%

$10,073,438

Platform fee: 10.9%

$1,237,287

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $11,310,725

To developer

$7,917,507

To developer: 70.0%

$7,917,507

Platform fee: 30.0%

$3,393,217

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 31% by revenue in Action
31%

Top 31% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

BlazBlue Centralfiction ranks in the top 31% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

43.4h avg5.7h median

43.4h

Average Playtime

5.7h

Median Playtime

6.2h

Recent Activity (2 Weeks)

A median playtime of 5.7h and average of 43.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity14% still active

Game Details

Dataset updated: April 18, 2026

DeveloperArc System Works
PublisherH2 Interactive Co., Ltd.
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players221
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has BlazBlue Centralfiction earned on Steam?

Based on our analysis using the Boxleiter method, we estimate BlazBlue Centralfiction's total gross revenue on Steam at approximately $11,310,725.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,378,315
  • Calibrated midpoint (x27): $11,310,725
  • Optimistic estimate (x60): $25,134,944

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has BlazBlue Centralfiction sold on Steam?

With 11,027 Steam reviews and a 94% positive rating, we estimate BlazBlue Centralfiction has sold between 220,540 and 661,620 copies, with a best estimate of 297,729.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Arc System Works earn from BlazBlue Centralfiction?

After Steam's tiered platform fee of effectively 29.4%, Arc System Works keeps an estimated $7,983,044 from BlazBlue Centralfiction's gross revenue of $11,310,725.

Here's the breakdown:

  • Gross Revenue: $11,310,725
  • Steam's Fee (29.4%): -$3,327,681
  • Developer Revenue: $7,983,044

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from BlazBlue Centralfiction?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For BlazBlue Centralfiction, with an estimated gross revenue of $11,310,725, this results in an effective rate of 29.4%. Steam keeps approximately $3,327,681 and Arc System Works receives $7,983,044.

How accurate are these revenue estimates for BlazBlue Centralfiction?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,378,315 to $25,134,944) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $38.

What would BlazBlue Centralfiction earn on Epic Games Store instead?

If BlazBlue Centralfiction generated the same gross revenue on the Epic Games Store, Arc System Works would keep approximately $10,073,438 - that's $2,090,394 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,237,287. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,917,507.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in BlazBlue Centralfiction?

According to SteamSpy data, players spend an average of 43.4 hours in BlazBlue Centralfiction, with a median playtime of 5.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.