Divinity: Original Sin (Classic) Steam key art
Divinity: Original Sin (Classic) cover art

Steam revenue analysis

Divinity: Original Sin (Classic) Steam Revenue & Sales Estimates

Larian Studios

$12.1MEst. Gross Revenue

318,195 estimated sales, 92% positive reviews, and $8,566,171.04 potentially retained by the developer after Steam's platform fees.

Action92% Positive$39.99MC 87

Revenue Overview

$12.1M

Gross Revenue

$8.6M

Developer Revenue

318,195

Est. Copies Sold

$12.1M

Revenue / Year (avg. 1 yr)

$9MLow estimate
$12.1MBest estimate
$26.9MHigh estimate

How the revenue splits

Gross Revenue
$12,088,228
Steam Platform Fee(29.1%)
−$3,522,057
Developer Revenue
$8,566,171

Developer vs. Steam

Developer: 70.9%($8,566,171)Steam: 29.1%($3,522,057)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$522,057
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
11,785Total Reviews
10,842positive (92%)
943negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,785 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Divinity: Original Sin (Classic), we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.1%. That turns an estimated $12,088,228 in gross revenue into roughly $8,566,171 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

29.1%

Tiered 30 / 25 / 20%

Revenue estimates for Divinity: Original Sin (Classic) use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $12,088,228

To developer

$8,566,171

To developer: 70.9%

$8,566,171

Platform fee: 29.1%

$3,522,057

Epic Games Store

Gross revenue baseline: $12,088,228

To developer

$10,757,641

To developer: 89.0%

$10,757,641

Platform fee: 11.0%

$1,330,587

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $12,088,228

To developer

$8,461,760

To developer: 70.0%

$8,461,760

Platform fee: 30.0%

$3,626,468

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 30% by revenue in Action
30%

Top 30% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Divinity: Original Sin (Classic) ranks in the top 30% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

26h avg5.7h median

26h

Average Playtime

5.7h

Median Playtime

A median playtime of 5.7h and average of 26h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperLarian Studios
PublisherLarian Studios
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players13
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerCo-opCross-Platform MultiplayerSteam AchievementsSteam Trading CardsCaptions availableSteam WorkshopSteam CloudIncludes level editorRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Divinity: Original Sin (Classic) earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Divinity: Original Sin (Classic)'s total gross revenue on Steam at approximately $12,088,228.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,954,243
  • Calibrated midpoint (x27): $12,088,228
  • Optimistic estimate (x60): $26,862,729

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Divinity: Original Sin (Classic) sold on Steam?

With 11,785 Steam reviews and a 92% positive rating, we estimate Divinity: Original Sin (Classic) has sold between 235,700 and 707,100 copies, with a best estimate of 318,195.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Larian Studios earn from Divinity: Original Sin (Classic)?

After Steam's tiered platform fee of effectively 29.1%, Larian Studios keeps an estimated $8,566,171 from Divinity: Original Sin (Classic)'s gross revenue of $12,088,228.

Here's the breakdown:

  • Gross Revenue: $12,088,228
  • Steam's Fee (29.1%): -$3,522,057
  • Developer Revenue: $8,566,171

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Divinity: Original Sin (Classic)?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Divinity: Original Sin (Classic), with an estimated gross revenue of $12,088,228, this results in an effective rate of 29.1%. Steam keeps approximately $3,522,057 and Larian Studios receives $8,566,171.

How accurate are these revenue estimates for Divinity: Original Sin (Classic)?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,954,243 to $26,862,729) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $38.

What would Divinity: Original Sin (Classic) earn on Epic Games Store instead?

If Divinity: Original Sin (Classic) generated the same gross revenue on the Epic Games Store, Larian Studios would keep approximately $10,757,641 - that's $2,191,470 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,330,587. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,461,760.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Divinity: Original Sin (Classic)?

According to SteamSpy data, players spend an average of 26 hours in Divinity: Original Sin (Classic), with a median playtime of 5.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Divinity: Original Sin (Classic)'s Metacritic score?

Divinity: Original Sin (Classic) has a Metacritic score of 87/100, which is considered "generally favorable" by critics. The Steam community rates the game 92% positive based on 11,785 user reviews.