DiRT Rally 2.0 Steam key art
DiRT Rally 2.0 cover art

Steam revenue analysis

DiRT Rally 2.0 Steam Revenue & Sales Estimates

Codemasters

$15MEst. Gross Revenue

1,337,850 estimated sales, 88% positive reviews, and $10,727,906.13 potentially retained by the developer after Steam's platform fees.

Racing88% Positive$19.99

Revenue Overview

$15M

Gross Revenue

$10.7M

Developer Revenue

1,337,850

Est. Copies Sold

$2.1M

Revenue / Year (avg. 7 yr)

$10MLow estimate
$15MBest estimate
$29.9MHigh estimate

How the revenue splits

Gross Revenue
$14,970,542
Steam Platform Fee(28.3%)
−$4,242,635
Developer Revenue
$10,727,906

Developer vs. Steam

Developer: 71.7%($10,727,906)Steam: 28.3%($4,242,635)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,242,635
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
44,595Total Reviews
39,244positive (88%)
5,351negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    44,595 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For DiRT Rally 2.0, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.3%. That turns an estimated $14,970,542 in gross revenue into roughly $10,727,906 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.19

List price $19.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

28.3%

Tiered 30 / 25 / 20%

Revenue estimates for DiRT Rally 2.0 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $14,970,542

To developer

$10,727,906

To developer: 71.7%

$10,727,906

Platform fee: 28.3%

$4,242,635

Epic Games Store

Gross revenue baseline: $14,970,542

To developer

$13,294,077

To developer: 88.8%

$13,294,077

Platform fee: 11.2%

$1,676,465

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $14,970,542

To developer

$10,479,379

To developer: 70.0%

$10,479,379

Platform fee: 30.0%

$4,491,162

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 20% by revenue in Racing
20%

Top 20% of Racing games

by estimated revenue

0%◆ Median100%

10

Top Games Tracked

$9M

Median (tracked top games)

$19.4M

Mean (tracked top games)

DiRT Rally 2.0 ranks in the top 20% of 10 tracked racing top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

18.1h avg5.1h median

18.1h

Average Playtime

5.1h

Median Playtime

1.5h

Recent Activity (2 Weeks)

A median playtime of 5.1h and average of 18.1h suggest a dedicated core community playing this racing game well beyond the typical player.

Current Activity8% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCodemasters
PublisherCodemasters
Release DateFebruary 24, 2019
Years on Market7 years
Current Price$19.99
Calibrated Avg. Selling Price$11.19
GenreRacing
Peak Players631
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has DiRT Rally 2.0 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate DiRT Rally 2.0's total gross revenue on Steam at approximately $14,970,542.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,980,361
  • Calibrated midpoint (x30): $14,970,542
  • Optimistic estimate (x60): $29,941,083

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has DiRT Rally 2.0 sold on Steam?

With 44,595 Steam reviews and a 88% positive rating, we estimate DiRT Rally 2.0 has sold between 891,900 and 2,675,700 copies, with a best estimate of 1,337,850.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Codemasters earn from DiRT Rally 2.0?

After Steam's tiered platform fee of effectively 28.3%, Codemasters keeps an estimated $10,727,906 from DiRT Rally 2.0's gross revenue of $14,970,542.

Here's the breakdown:

  • Gross Revenue: $14,970,542
  • Steam's Fee (28.3%): -$4,242,635
  • Developer Revenue: $10,727,906

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from DiRT Rally 2.0?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For DiRT Rally 2.0, with an estimated gross revenue of $14,970,542, this results in an effective rate of 28.3%. Steam keeps approximately $4,242,635 and Codemasters receives $10,727,906.

How accurate are these revenue estimates for DiRT Rally 2.0?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,980,361 to $29,941,083) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $11.

What would DiRT Rally 2.0 earn on Epic Games Store instead?

If DiRT Rally 2.0 generated the same gross revenue on the Epic Games Store, Codemasters would keep approximately $13,294,077 - that's $2,566,170 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,676,465. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $10,479,379.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in DiRT Rally 2.0?

According to SteamSpy data, players spend an average of 18.1 hours in DiRT Rally 2.0, with a median playtime of 5.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.