Depth Steam key art
Depth cover art

Steam revenue analysis

Depth Steam Revenue & Sales Estimates

Ammobox Studios

$10.7MEst. Gross Revenue

1,110,610 estimated sales, 88% positive reviews, and $7,496,392.00 potentially retained by the developer after Steam's platform fees.

Action88% Positive$19.99

Revenue Overview

$10.7M

Gross Revenue

$7.5M

Developer Revenue

1,110,610

Est. Copies Sold

$888.5K

Revenue / Year (avg. 12 yr)

$6.3MLow estimate
$10.7MBest estimate
$18.8MHigh estimate

How the revenue splits

Gross Revenue
$10,661,856
Steam Platform Fee(29.7%)
−$3,165,464
Developer Revenue
$7,496,392

Developer vs. Steam

Developer: 70.3%($7,496,392)Steam: 29.7%($3,165,464)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$165,464
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
32,665Total Reviews
28,745positive (88%)
3,920negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    32,665 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Depth, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.7%. That turns an estimated $10,661,856 in gross revenue into roughly $7,496,392 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.60

List price $19.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

29.7%

Tiered 30 / 25 / 20%

Revenue estimates for Depth use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,661,856

To developer

$7,496,392

To developer: 70.3%

$7,496,392

Platform fee: 29.7%

$3,165,464

Epic Games Store

Gross revenue baseline: $10,661,856

To developer

$9,502,433

To developer: 89.1%

$9,502,433

Platform fee: 10.9%

$1,159,423

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $10,661,856

To developer

$7,463,299

To developer: 70.0%

$7,463,299

Platform fee: 30.0%

$3,198,557

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 33% by revenue in Action
33%

Top 33% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Depth ranks in the top 33% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.1h avg4.5h median

13.1h

Average Playtime

4.5h

Median Playtime

0.2h

Recent Activity (2 Weeks)

A median playtime of 4.5h and average of 13.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAmmobox Studios
PublisherAmmobox Studios
Release DateNovember 2, 2014
Years on Market12 years
Current Price$19.99
Calibrated Avg. Selling Price$9.60
GenreAction
Peak Players13
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Depth earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Depth's total gross revenue on Steam at approximately $10,661,856.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,271,680
  • Calibrated midpoint (x34): $10,661,856
  • Optimistic estimate (x60): $18,815,040

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Depth sold on Steam?

With 32,665 Steam reviews and a 88% positive rating, we estimate Depth has sold between 653,300 and 1,959,900 copies, with a best estimate of 1,110,610.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ammobox Studios earn from Depth?

After Steam's tiered platform fee of effectively 29.7%, Ammobox Studios keeps an estimated $7,496,392 from Depth's gross revenue of $10,661,856.

Here's the breakdown:

  • Gross Revenue: $10,661,856
  • Steam's Fee (29.7%): -$3,165,464
  • Developer Revenue: $7,496,392

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Depth?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Depth, with an estimated gross revenue of $10,661,856, this results in an effective rate of 29.7%. Steam keeps approximately $3,165,464 and Ammobox Studios receives $7,496,392.

How accurate are these revenue estimates for Depth?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,271,680 to $18,815,040) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $10.

What would Depth earn on Epic Games Store instead?

If Depth generated the same gross revenue on the Epic Games Store, Ammobox Studios would keep approximately $9,502,433 - that's $2,006,041 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,159,423. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,463,299.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Depth?

According to SteamSpy data, players spend an average of 13.1 hours in Depth, with a median playtime of 4.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.