Tom Clancy's Ghost Recon® Breakpoint Steam key art
Tom Clancy's Ghost Recon® Breakpoint cover art

Steam revenue analysis

Tom Clancy's Ghost Recon® Breakpoint Steam Revenue & Sales Estimates

Ubisoft Paris · Ubisoft

$39.7MEst. Gross Revenue

944,327 estimated sales, 73% positive reviews, and $29,239,218.05 potentially retained by the developer after Steam's platform fees.

Action73% Positive$11.99

Revenue Overview

$39.7M

Gross Revenue

$29.2M

Developer Revenue

944,327

Est. Copies Sold

$13.2M

Revenue / Year (avg. 3 yr)

$27.3MLow estimate
$39.7MBest estimate
$82MHigh estimate

How the revenue splits

Gross Revenue
$39,652,291
Steam Platform Fee(26.3%)
−$10,413,073
Developer Revenue
$29,239,218

Developer vs. Steam

Developer: 73.7%($29,239,218)Steam: 26.3%($10,413,073)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$7,413,073
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

73%positive
32,563Total Reviews
23,771positive (73%)
8,792negative (27%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    32,563 reviews and a 73% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tom Clancy's Ghost Recon® Breakpoint, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $12, we estimate a realized average sale price of $42 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.3%. That turns an estimated $39,652,291 in gross revenue into roughly $29,239,218 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$41.99

List price $11.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

26.3%

Tiered 30 / 25 / 20%

Revenue estimates for Tom Clancy's Ghost Recon® Breakpoint use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $42 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $39,652,291

To developer

$29,239,218

To developer: 73.7%

$29,239,218

Platform fee: 26.3%

$10,413,073

Epic Games Store

Gross revenue baseline: $39,652,291

To developer

$35,014,016

To developer: 88.3%

$35,014,016

Platform fee: 11.7%

$4,638,275

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $39,652,291

To developer

$27,756,604

To developer: 70.0%

$27,756,604

Platform fee: 30.0%

$11,895,687

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 11% by revenue in Action
11%

Top 11% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tom Clancy's Ghost Recon® Breakpoint ranks in the top 11% of 2141 tracked action top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

23.7h avg10.5h median

23.7h

Average Playtime

10.5h

Median Playtime

7.4h

Recent Activity (2 Weeks)

A median playtime of 10.5h and average of 23.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity31% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUbisoft Paris
PublisherUbisoft
Release DateJanuary 22, 2023
Years on Market3 years
Current Price$11.99
Calibrated Avg. Selling Price$41.99
GenreAction
Peak Players1,430
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsCaptions availablePartial Controller SupportHDR available

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Frequently Asked Questions

How much has Tom Clancy's Ghost Recon® Breakpoint earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tom Clancy's Ghost Recon® Breakpoint's total gross revenue on Steam at approximately $39,652,291.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $27,346,407
  • Calibrated midpoint (x29): $39,652,291
  • Optimistic estimate (x60): $82,039,222

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tom Clancy's Ghost Recon® Breakpoint sold on Steam?

With 32,563 Steam reviews and a 73% positive rating, we estimate Tom Clancy's Ghost Recon® Breakpoint has sold between 651,260 and 1,953,780 copies, with a best estimate of 944,327.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ubisoft Paris earn from Tom Clancy's Ghost Recon® Breakpoint?

After Steam's tiered platform fee of effectively 26.3%, Ubisoft Paris keeps an estimated $29,239,218 from Tom Clancy's Ghost Recon® Breakpoint's gross revenue of $39,652,291.

Here's the breakdown:

  • Gross Revenue: $39,652,291
  • Steam's Fee (26.3%): -$10,413,073
  • Developer Revenue: $29,239,218

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tom Clancy's Ghost Recon® Breakpoint?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tom Clancy's Ghost Recon® Breakpoint, with an estimated gross revenue of $39,652,291, this results in an effective rate of 26.3%. Steam keeps approximately $10,413,073 and Ubisoft Paris receives $29,239,218.

How accurate are these revenue estimates for Tom Clancy's Ghost Recon® Breakpoint?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($27,346,407 to $82,039,222) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $42.

What would Tom Clancy's Ghost Recon® Breakpoint earn on Epic Games Store instead?

If Tom Clancy's Ghost Recon® Breakpoint generated the same gross revenue on the Epic Games Store, Ubisoft Paris would keep approximately $35,014,016 - that's $5,774,798 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,638,275. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $27,756,604.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tom Clancy's Ghost Recon® Breakpoint?

According to SteamSpy data, players spend an average of 23.7 hours in Tom Clancy's Ghost Recon® Breakpoint, with a median playtime of 10.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.