Craftopia Steam key art
Craftopia cover art

Steam revenue analysis

Craftopia Steam Revenue & Sales Estimates

Pocketpair

$12.3MEst. Gross Revenue

529,958 estimated sales, 76% positive reviews, and $8,737,167.94 potentially retained by the developer after Steam's platform fees.

Action76% Positive$24.99

Revenue Overview

$12.3M

Gross Revenue

$8.7M

Developer Revenue

529,958

Est. Copies Sold

$12.3M

Revenue / Year (avg. 1 yr)

$9.5MLow estimate
$12.3MBest estimate
$28.4MHigh estimate

How the revenue splits

Gross Revenue
$12,316,224
Steam Platform Fee(29.1%)
−$3,579,056
Developer Revenue
$8,737,168

Developer vs. Steam

Developer: 70.9%($8,737,168)Steam: 29.1%($3,579,056)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$579,056
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

76%positive
20,383Total Reviews
15,491positive (76%)
4,892negative (24%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    20,383 reviews and a 76% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Craftopia, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.1%. That turns an estimated $12,316,224 in gross revenue into roughly $8,737,168 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

29.1%

Tiered 30 / 25 / 20%

Revenue estimates for Craftopia use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $12,316,224

To developer

$8,737,168

To developer: 70.9%

$8,737,168

Platform fee: 29.1%

$3,579,056

Epic Games Store

Gross revenue baseline: $12,316,224

To developer

$10,958,277

To developer: 89.0%

$10,958,277

Platform fee: 11.0%

$1,357,947

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $12,316,224

To developer

$8,621,357

To developer: 70.0%

$8,621,357

Platform fee: 30.0%

$3,694,867

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 30% by revenue in Action
30%

Top 30% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Craftopia ranks in the top 30% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

19.8h avg7.8h median

19.8h

Average Playtime

7.8h

Median Playtime

A median playtime of 7.8h and average of 19.8h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperPocketpair
PublisherPocketpair
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players119
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opLAN Co-opSteam AchievementsSteam WorkshopPartial Controller SupportRemote Play on TabletFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Craftopia earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Craftopia's total gross revenue on Steam at approximately $12,316,224.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,474,018
  • Calibrated midpoint (x26): $12,316,224
  • Optimistic estimate (x60): $28,422,055

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Craftopia sold on Steam?

With 20,383 Steam reviews and a 76% positive rating, we estimate Craftopia has sold between 407,660 and 1,222,980 copies, with a best estimate of 529,958.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Pocketpair earn from Craftopia?

After Steam's tiered platform fee of effectively 29.1%, Pocketpair keeps an estimated $8,737,168 from Craftopia's gross revenue of $12,316,224.

Here's the breakdown:

  • Gross Revenue: $12,316,224
  • Steam's Fee (29.1%): -$3,579,056
  • Developer Revenue: $8,737,168

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Craftopia?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Craftopia, with an estimated gross revenue of $12,316,224, this results in an effective rate of 29.1%. Steam keeps approximately $3,579,056 and Pocketpair receives $8,737,168.

How accurate are these revenue estimates for Craftopia?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,474,018 to $28,422,055) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $23.

What would Craftopia earn on Epic Games Store instead?

If Craftopia generated the same gross revenue on the Epic Games Store, Pocketpair would keep approximately $10,958,277 - that's $2,221,109 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,357,947. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,621,357.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Craftopia?

According to SteamSpy data, players spend an average of 19.8 hours in Craftopia, with a median playtime of 7.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.