Death Must Die Steam key art
Death Must Die cover art

Steam revenue analysis

Death Must Die Steam Revenue & Sales Estimates

Realm Archive

$3.7MEst. Gross Revenue

589,483 estimated sales, 91% positive reviews, and $2,624,378.32 potentially retained by the developer after Steam's platform fees.

Action91% Positive$6.99

Revenue Overview

$3.7M

Gross Revenue

$2.6M

Developer Revenue

589,483

Est. Copies Sold

$3.7M

Revenue / Year (avg. 1 yr)

$2.6MLow estimate
$3.7MBest estimate
$7.8MHigh estimate

How the revenue splits

Gross Revenue
$3,749,112
Steam Platform Fee(30.0%)
−$1,124,734
Developer Revenue
$2,624,378

Developer vs. Steam

Developer: 70.0%($2,624,378)Steam: 30.0%($1,124,734)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,124,734
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
20,327Total Reviews
18,498positive (91%)
1,829negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    20,327 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Death Must Die, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $7, we estimate a realized average sale price of $6 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,749,112 in gross revenue into roughly $2,624,378 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.36

List price $6.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Death Must Die use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $6 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,749,112

To developer

$2,624,378

To developer: 70.0%

$2,624,378

Platform fee: 30.0%

$1,124,734

Epic Games Store

Gross revenue baseline: $3,749,112

To developer

$3,419,218

To developer: 91.2%

$3,419,218

Platform fee: 8.8%

$329,893

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.8%.

GOG

Gross revenue baseline: $3,749,112

To developer

$2,624,378

To developer: 70.0%

$2,624,378

Platform fee: 30.0%

$1,124,734

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 66% by revenue in Action
66%

Top 66% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Death Must Die ranks in the top 66% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

17.9h avg10.8h median

17.9h

Average Playtime

10.8h

Median Playtime

7.4h

Recent Activity (2 Weeks)

Death Must Die keeps players engaged for an average of 17.9 hours – solid engagement for a action game.

Current Activity41% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRealm Archive
PublisherRealm Archive
Release Date
Years on Market1 year
Current Price$6.99
Calibrated Avg. Selling Price$6.36
GenreAction
Peak Players499
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam CloudFamily Sharing

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has Death Must Die earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Death Must Die's total gross revenue on Steam at approximately $3,749,112.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,585,594
  • Calibrated midpoint (x29): $3,749,112
  • Optimistic estimate (x60): $7,756,783

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Death Must Die sold on Steam?

With 20,327 Steam reviews and a 91% positive rating, we estimate Death Must Die has sold between 406,540 and 1,219,620 copies, with a best estimate of 589,483.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Realm Archive earn from Death Must Die?

After Steam's tiered platform fee of effectively 30.0%, Realm Archive keeps an estimated $2,624,378 from Death Must Die's gross revenue of $3,749,112.

Here's the breakdown:

  • Gross Revenue: $3,749,112
  • Steam's Fee (30.0%): -$1,124,734
  • Developer Revenue: $2,624,378

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Death Must Die?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Death Must Die, with an estimated gross revenue of $3,749,112, this results in an effective rate of 30.0%. Steam keeps approximately $1,124,734 and Realm Archive receives $2,624,378.

How accurate are these revenue estimates for Death Must Die?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,585,594 to $7,756,783) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $6.

What would Death Must Die earn on Epic Games Store instead?

If Death Must Die generated the same gross revenue on the Epic Games Store, Realm Archive would keep approximately $3,419,218 - that's $794,840 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $329,893. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,624,378.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Death Must Die?

According to SteamSpy data, players spend an average of 17.9 hours in Death Must Die, with a median playtime of 10.8 hours. This indicates solid player engagement.