BLEACH Rebirth of Souls Steam key art
BLEACH Rebirth of Souls cover art

Steam revenue analysis

BLEACH Rebirth of Souls Steam Revenue & Sales Estimates

TAMSOFT CORPORATION · Bandai Namco Entertainment Inc.

$12.1MEst. Gross Revenue

149,634 estimated sales, 64% positive reviews, and $8,561,086.87 potentially retained by the developer after Steam's platform fees.

Action64% Positive$50.99

Revenue Overview

$12.1M

Gross Revenue

$8.6M

Developer Revenue

149,634

Est. Copies Sold

$12.1M

Revenue / Year (avg. 1 yr)

$8.9MLow estimate
$12.1MBest estimate
$26.8MHigh estimate

How the revenue splits

Gross Revenue
$12,081,449
Steam Platform Fee(29.1%)
−$3,520,362
Developer Revenue
$8,561,087

Developer vs. Steam

Developer: 70.9%($8,561,087)Steam: 29.1%($3,520,362)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$520,362
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

64%positive
5,542Total Reviews
3,547positive (64%)
1,995negative (36%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,542 reviews and a 64% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For BLEACH Rebirth of Souls, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $51, we estimate a realized average sale price of $81 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.1%. That turns an estimated $12,081,449 in gross revenue into roughly $8,561,087 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$80.74

List price $50.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

29.1%

Tiered 30 / 25 / 20%

Revenue estimates for BLEACH Rebirth of Souls use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $81 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $12,081,449

To developer

$8,561,087

To developer: 70.9%

$8,561,087

Platform fee: 29.1%

$3,520,362

Epic Games Store

Gross revenue baseline: $12,081,449

To developer

$10,751,675

To developer: 89.0%

$10,751,675

Platform fee: 11.0%

$1,329,774

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $12,081,449

To developer

$8,457,014

To developer: 70.0%

$8,457,014

Platform fee: 30.0%

$3,624,435

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 30% by revenue in Action
30%

Top 30% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

BLEACH Rebirth of Souls ranks in the top 30% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.9h avg16.2h median

12.9h

Average Playtime

16.2h

Median Playtime

BLEACH Rebirth of Souls keeps players engaged for an average of 12.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperTAMSOFT CORPORATION
PublisherBandai Namco Entertainment Inc.
Release Date
Years on Market1 year
Current Price$50.99
Calibrated Avg. Selling Price$80.74
GenreAction
Peak Players99
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has BLEACH Rebirth of Souls earned on Steam?

Based on our analysis using the Boxleiter method, we estimate BLEACH Rebirth of Souls's total gross revenue on Steam at approximately $12,081,449.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,949,222
  • Calibrated midpoint (x27): $12,081,449
  • Optimistic estimate (x60): $26,847,665

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has BLEACH Rebirth of Souls sold on Steam?

With 5,542 Steam reviews and a 64% positive rating, we estimate BLEACH Rebirth of Souls has sold between 110,840 and 332,520 copies, with a best estimate of 149,634.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does TAMSOFT CORPORATION earn from BLEACH Rebirth of Souls?

After Steam's tiered platform fee of effectively 29.1%, TAMSOFT CORPORATION keeps an estimated $8,561,087 from BLEACH Rebirth of Souls's gross revenue of $12,081,449.

Here's the breakdown:

  • Gross Revenue: $12,081,449
  • Steam's Fee (29.1%): -$3,520,362
  • Developer Revenue: $8,561,087

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from BLEACH Rebirth of Souls?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For BLEACH Rebirth of Souls, with an estimated gross revenue of $12,081,449, this results in an effective rate of 29.1%. Steam keeps approximately $3,520,362 and TAMSOFT CORPORATION receives $8,561,087.

How accurate are these revenue estimates for BLEACH Rebirth of Souls?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,949,222 to $26,847,665) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $81.

What would BLEACH Rebirth of Souls earn on Epic Games Store instead?

If BLEACH Rebirth of Souls generated the same gross revenue on the Epic Games Store, TAMSOFT CORPORATION would keep approximately $10,751,675 - that's $2,190,588 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,329,774. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,457,014.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in BLEACH Rebirth of Souls?

According to SteamSpy data, players spend an average of 12.9 hours in BLEACH Rebirth of Souls, with a median playtime of 16.2 hours. This indicates solid player engagement.