Digseum Steam key art
Digseum cover art

Steam revenue analysis

Digseum Steam Revenue & Sales Estimates

Rat Monthly

$452.2KEst. Gross Revenue

166,260 estimated sales, 98% positive reviews, and $316,559.04 potentially retained by the developer after Steam's platform fees.

Action98% Positive$2.99

Revenue Overview

$452.2K

Gross Revenue

$316.6K

Developer Revenue

166,260

Est. Copies Sold

$452.2K

Revenue / Year (avg. 1 yr)

$301.5KLow estimate
$452.2KBest estimate
$904.5KHigh estimate

How the revenue splits

Gross Revenue
$452,227
Steam Platform Fee(30.0%)
−$135,668
Developer Revenue
$316,559

Developer vs. Steam

Developer: 70.0%($316,559)Steam: 30.0%($135,668)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$135,668
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
5,542Total Reviews
5,431positive (98%)
111negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,542 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Digseum, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $3 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $452,227 in gross revenue into roughly $316,559 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$2.72

List price $2.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Digseum use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $3 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $452,227

To developer

$316,559

To developer: 70.0%

$316,559

Platform fee: 30.0%

$135,668

Epic Games Store

Gross revenue baseline: $452,227

To developer

$452,227

To developer: 100.0%

$452,227

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $452,227

To developer

$316,559

To developer: 70.0%

$316,559

Platform fee: 30.0%

$135,668

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 98% by revenue in Action
98%

Top 98% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Digseum ranks in the top 98% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.3h avg2.6h median

3.3h

Average Playtime

2.6h

Median Playtime

2.6h

Recent Activity (2 Weeks)

Digseum keeps players engaged for an average of 3.3 hours – solid engagement for a action game.

Current Activity79% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRat Monthly
PublisherRat Monthly
Release Date
Years on Market1 year
Current Price$2.99
Calibrated Avg. Selling Price$2.72
GenreAction
Peak Players17
SteamSpy Owners200,000 .. 500,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Digseum earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Digseum's total gross revenue on Steam at approximately $452,227.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $301,485
  • Calibrated midpoint (x30): $452,227
  • Optimistic estimate (x60): $904,454

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Digseum sold on Steam?

With 5,542 Steam reviews and a 98% positive rating, we estimate Digseum has sold between 110,840 and 332,520 copies, with a best estimate of 166,260.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Rat Monthly earn from Digseum?

After Steam's tiered platform fee of effectively 30.0%, Rat Monthly keeps an estimated $316,559 from Digseum's gross revenue of $452,227.

Here's the breakdown:

  • Gross Revenue: $452,227
  • Steam's Fee (30.0%): -$135,668
  • Developer Revenue: $316,559

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Digseum?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Digseum, with an estimated gross revenue of $452,227, this results in an effective rate of 30.0%. Steam keeps approximately $135,668 and Rat Monthly receives $316,559.

How accurate are these revenue estimates for Digseum?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($301,485 to $904,454) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $3.

What would Digseum earn on Epic Games Store instead?

If Digseum generated the same gross revenue on the Epic Games Store, Rat Monthly would keep approximately $452,227 - that's $135,668 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $316,559.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Digseum?

According to SteamSpy data, players spend an average of 3.3 hours in Digseum, with a median playtime of 2.6 hours. This indicates solid player engagement.