Nickelodeon All-Star Brawl Steam key art
Nickelodeon All-Star Brawl cover art

Steam revenue analysis

Nickelodeon All-Star Brawl Steam Revenue & Sales Estimates

Ludosity, Fair Play Labs · GameMill Entertainment

$7.7MEst. Gross Revenue

161,153 estimated sales, 71% positive reviews, and $5,357,209.18 potentially retained by the developer after Steam's platform fees.

Action71% Positive$49.99

Revenue Overview

$7.7M

Gross Revenue

$5.4M

Developer Revenue

161,153

Est. Copies Sold

$7.7M

Revenue / Year (avg. 1 yr)

$5.3MLow estimate
$7.7MBest estimate
$15.8MHigh estimate

How the revenue splits

Gross Revenue
$7,653,156
Steam Platform Fee(30.0%)
−$2,295,947
Developer Revenue
$5,357,209

Developer vs. Steam

Developer: 70.0%($5,357,209)Steam: 30.0%($2,295,947)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,295,947
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

71%positive
5,557Total Reviews
3,945positive (71%)
1,612negative (29%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,557 reviews and a 71% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Nickelodeon All-Star Brawl, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $50, we estimate a realized average sale price of $47 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,653,156 in gross revenue into roughly $5,357,209 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$47.49

List price $49.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Nickelodeon All-Star Brawl use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $47 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,653,156

To developer

$5,357,209

To developer: 70.0%

$5,357,209

Platform fee: 30.0%

$2,295,947

Epic Games Store

Gross revenue baseline: $7,653,156

To developer

$6,854,777

To developer: 89.6%

$6,854,777

Platform fee: 10.4%

$798,379

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.4%.

GOG

Gross revenue baseline: $7,653,156

To developer

$5,357,209

To developer: 70.0%

$5,357,209

Platform fee: 30.0%

$2,295,947

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 43% by revenue in Action
43%

Top 43% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Nickelodeon All-Star Brawl ranks in the top 43% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.4h avg1.5h median

7.4h

Average Playtime

1.5h

Median Playtime

A median playtime of 1.5h and average of 7.4h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperLudosity, Fair Play Labs
PublisherGameMill Entertainment
Release Date
Years on Market1 year
Current Price$49.99
Calibrated Avg. Selling Price$47.49
GenreAction
Peak Players12
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Nickelodeon All-Star Brawl earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Nickelodeon All-Star Brawl's total gross revenue on Steam at approximately $7,653,156.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,278,039
  • Calibrated midpoint (x29): $7,653,156
  • Optimistic estimate (x60): $15,834,116

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Nickelodeon All-Star Brawl sold on Steam?

With 5,557 Steam reviews and a 71% positive rating, we estimate Nickelodeon All-Star Brawl has sold between 111,140 and 333,420 copies, with a best estimate of 161,153.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ludosity, Fair Play Labs earn from Nickelodeon All-Star Brawl?

After Steam's tiered platform fee of effectively 30.0%, Ludosity, Fair Play Labs keeps an estimated $5,357,209 from Nickelodeon All-Star Brawl's gross revenue of $7,653,156.

Here's the breakdown:

  • Gross Revenue: $7,653,156
  • Steam's Fee (30.0%): -$2,295,947
  • Developer Revenue: $5,357,209

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Nickelodeon All-Star Brawl?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Nickelodeon All-Star Brawl, with an estimated gross revenue of $7,653,156, this results in an effective rate of 30.0%. Steam keeps approximately $2,295,947 and Ludosity, Fair Play Labs receives $5,357,209.

How accurate are these revenue estimates for Nickelodeon All-Star Brawl?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,278,039 to $15,834,116) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $47.

What would Nickelodeon All-Star Brawl earn on Epic Games Store instead?

If Nickelodeon All-Star Brawl generated the same gross revenue on the Epic Games Store, Ludosity, Fair Play Labs would keep approximately $6,854,777 - that's $1,497,568 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $798,379. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,357,209.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Nickelodeon All-Star Brawl?

According to SteamSpy data, players spend an average of 7.4 hours in Nickelodeon All-Star Brawl, with a median playtime of 1.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.