Captain Tsubasa: Rise of New Champions Steam key art
Captain Tsubasa: Rise of New Champions cover art

Steam revenue analysis

Captain Tsubasa: Rise of New Champions Steam Revenue & Sales Estimates

TAMSOFT CORPORATION · BANDAI NAMCO Entertainment

$6.3MEst. Gross Revenue

167,127 estimated sales, 70% positive reviews, and $4,444,408.31 potentially retained by the developer after Steam's platform fees.

Action70% Positive$39.99

Revenue Overview

$6.3M

Gross Revenue

$4.4M

Developer Revenue

167,127

Est. Copies Sold

$6.3M

Revenue / Year (avg. 1 yr)

$4.4MLow estimate
$6.3MBest estimate
$13.1MHigh estimate

How the revenue splits

Gross Revenue
$6,349,155
Steam Platform Fee(30.0%)
−$1,904,746
Developer Revenue
$4,444,408

Developer vs. Steam

Developer: 70.0%($4,444,408)Steam: 30.0%($1,904,746)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,904,746
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

70%positive
5,763Total Reviews
4,034positive (70%)
1,729negative (30%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,763 reviews and a 70% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Captain Tsubasa: Rise of New Champions, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,349,155 in gross revenue into roughly $4,444,408 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Captain Tsubasa: Rise of New Champions use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,349,155

To developer

$4,444,408

To developer: 70.0%

$4,444,408

Platform fee: 30.0%

$1,904,746

Epic Games Store

Gross revenue baseline: $6,349,155

To developer

$5,707,256

To developer: 89.9%

$5,707,256

Platform fee: 10.1%

$641,899

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.1%.

GOG

Gross revenue baseline: $6,349,155

To developer

$4,444,408

To developer: 70.0%

$4,444,408

Platform fee: 30.0%

$1,904,746

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 48% by revenue in Action
48%

Top 48% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Captain Tsubasa: Rise of New Champions ranks in the top 48% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

34.5h avg11.9h median

34.5h

Average Playtime

11.9h

Median Playtime

A median playtime of 11.9h and average of 34.5h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperTAMSOFT CORPORATION
PublisherBANDAI NAMCO Entertainment
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players95
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Captain Tsubasa: Rise of New Champions earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Captain Tsubasa: Rise of New Champions's total gross revenue on Steam at approximately $6,349,155.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,378,727
  • Calibrated midpoint (x29): $6,349,155
  • Optimistic estimate (x60): $13,136,182

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Captain Tsubasa: Rise of New Champions sold on Steam?

With 5,763 Steam reviews and a 70% positive rating, we estimate Captain Tsubasa: Rise of New Champions has sold between 115,260 and 345,780 copies, with a best estimate of 167,127.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does TAMSOFT CORPORATION earn from Captain Tsubasa: Rise of New Champions?

After Steam's tiered platform fee of effectively 30.0%, TAMSOFT CORPORATION keeps an estimated $4,444,408 from Captain Tsubasa: Rise of New Champions's gross revenue of $6,349,155.

Here's the breakdown:

  • Gross Revenue: $6,349,155
  • Steam's Fee (30.0%): -$1,904,746
  • Developer Revenue: $4,444,408

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Captain Tsubasa: Rise of New Champions?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Captain Tsubasa: Rise of New Champions, with an estimated gross revenue of $6,349,155, this results in an effective rate of 30.0%. Steam keeps approximately $1,904,746 and TAMSOFT CORPORATION receives $4,444,408.

How accurate are these revenue estimates for Captain Tsubasa: Rise of New Champions?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,378,727 to $13,136,182) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $38.

What would Captain Tsubasa: Rise of New Champions earn on Epic Games Store instead?

If Captain Tsubasa: Rise of New Champions generated the same gross revenue on the Epic Games Store, TAMSOFT CORPORATION would keep approximately $5,707,256 - that's $1,262,848 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $641,899. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,444,408.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Captain Tsubasa: Rise of New Champions?

According to SteamSpy data, players spend an average of 34.5 hours in Captain Tsubasa: Rise of New Champions, with a median playtime of 11.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.