BeamNG.drive Steam key art
BeamNG.drive cover art

Steam revenue analysis

BeamNG.drive Steam Revenue & Sales Estimates

BeamNG

$116MEst. Gross Revenue

10,312,896 estimated sales, 97% positive reviews, and $89,816,064.00 potentially retained by the developer after Steam's platform fees.

Racing97% Positive$24.99

Revenue Overview

$116M

Gross Revenue

$89.8M

Developer Revenue

10,312,896

Est. Copies Sold

$10.5M

Revenue / Year (avg. 11 yr)

$72.5MLow estimate
$116MBest estimate
$217.5MHigh estimate

How the revenue splits

Gross Revenue
$116,020,080
Steam Platform Fee(22.6%)
−$26,204,016
Developer Revenue
$89,816,064

Developer vs. Steam

Developer: 77.4%($89,816,064)Steam: 22.6%($26,204,016)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$13,204,016

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
322,278Total Reviews
312,610positive (97%)
9,668negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    322,278 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For BeamNG.drive, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 22.6%. That turns an estimated $116,020,080 in gross revenue into roughly $89,816,064 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.25

List price $24.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

22.6%

Tiered 30 / 25 / 20%

Revenue estimates for BeamNG.drive use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $116,020,080

To developer

$89,816,064

To developer: 77.4%

$89,816,064

Platform fee: 22.6%

$26,204,016

Epic Games Store

Gross revenue baseline: $116,020,080

To developer

$102,217,670

To developer: 88.1%

$102,217,670

Platform fee: 11.9%

$13,802,410

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $116,020,080

To developer

$81,214,056

To developer: 70.0%

$81,214,056

Platform fee: 30.0%

$34,806,024

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Racing
1%

Top 1% of Racing games

by estimated revenue

0%◆ Median100%

10

Top Games Tracked

$9M

Median (tracked top games)

$19.4M

Mean (tracked top games)

BeamNG.drive ranks in the top 1% of 10 tracked racing top-sellers, with estimated revenue 13× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

93h avg9.2h median

93h

Average Playtime

9.2h

Median Playtime

4.6h

Recent Activity (2 Weeks)

A median playtime of 9.2h and average of 93h suggest a dedicated core community playing this racing game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBeamNG
PublisherBeamNG
Release DateMay 28, 2015
Years on Market11 years
Current Price$24.99
Calibrated Avg. Selling Price$11.25
GenreRacing
Peak Players15,863
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsCamera ComfortCustom Volume ControlsKeyboard Only OptionPlayable without Timed InputStereo SoundSurround SoundPartial Controller SupportSteam CloudIncludes level editorRemote Play on PhoneRemote Play on TabletRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has BeamNG.drive earned on Steam?

Based on our analysis using the Boxleiter method, we estimate BeamNG.drive's total gross revenue on Steam at approximately $116,020,080.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $72,512,550
  • Calibrated midpoint (x32): $116,020,080
  • Optimistic estimate (x60): $217,537,650

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has BeamNG.drive sold on Steam?

With 322,278 Steam reviews and a 97% positive rating, we estimate BeamNG.drive has sold between 6,445,560 and 19,336,680 copies, with a best estimate of 10,312,896.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does BeamNG earn from BeamNG.drive?

After Steam's tiered platform fee of effectively 22.6%, BeamNG keeps an estimated $89,816,064 from BeamNG.drive's gross revenue of $116,020,080.

Here's the breakdown:

  • Gross Revenue: $116,020,080
  • Steam's Fee (22.6%): -$26,204,016
  • Developer Revenue: $89,816,064

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from BeamNG.drive?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For BeamNG.drive, with an estimated gross revenue of $116,020,080, this results in an effective rate of 22.6%. Steam keeps approximately $26,204,016 and BeamNG receives $89,816,064.

How accurate are these revenue estimates for BeamNG.drive?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($72,512,550 to $217,537,650) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $11.

What would BeamNG.drive earn on Epic Games Store instead?

If BeamNG.drive generated the same gross revenue on the Epic Games Store, BeamNG would keep approximately $102,217,670 - that's $12,401,606 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $13,802,410. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $81,214,056.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in BeamNG.drive?

According to SteamSpy data, players spend an average of 93 hours in BeamNG.drive, with a median playtime of 9.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.