Zero Hour Steam key art
Zero Hour cover art

Steam revenue analysis

Zero Hour Steam Revenue & Sales Estimates

AttritoM7 Productions

$7.7MEst. Gross Revenue

1,043,790 estimated sales, 79% positive reviews, and $5,399,525.67 potentially retained by the developer after Steam's platform fees.

Action79% Positive$9.99

Revenue Overview

$7.7M

Gross Revenue

$5.4M

Developer Revenue

1,043,790

Est. Copies Sold

$3.9M

Revenue / Year (avg. 2 yr)

$4.7MLow estimate
$7.7MBest estimate
$14MHigh estimate

How the revenue splits

Gross Revenue
$7,713,608
Steam Platform Fee(30.0%)
−$2,314,082
Developer Revenue
$5,399,526

Developer vs. Steam

Developer: 70.0%($5,399,526)Steam: 30.0%($2,314,082)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,314,082
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

79%positive
31,630Total Reviews
24,988positive (79%)
6,642negative (21%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    31,630 reviews and a 79% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Zero Hour, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,713,608 in gross revenue into roughly $5,399,526 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$7.39

List price $9.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Zero Hour use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,713,608

To developer

$5,399,526

To developer: 70.0%

$5,399,526

Platform fee: 30.0%

$2,314,082

Epic Games Store

Gross revenue baseline: $7,713,608

To developer

$6,907,975

To developer: 89.6%

$6,907,975

Platform fee: 10.4%

$805,633

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.4%.

GOG

Gross revenue baseline: $7,713,608

To developer

$5,399,526

To developer: 70.0%

$5,399,526

Platform fee: 30.0%

$2,314,082

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 42% by revenue in Action
42%

Top 42% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Zero Hour ranks in the top 42% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.6h avg3.9h median

7.6h

Average Playtime

3.9h

Median Playtime

1.7h

Recent Activity (2 Weeks)

Zero Hour keeps players engaged for an average of 7.6 hours – solid engagement for a action game.

Current Activity22% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAttritoM7 Productions
PublisherAttritoM7 Productions
Release DateSeptember 8, 2024
Years on Market2 years
Current Price$9.99
Calibrated Avg. Selling Price$7.39
GenreAction
Peak Players75
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Zero Hour earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Zero Hour's total gross revenue on Steam at approximately $7,713,608.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,674,914
  • Calibrated midpoint (x33): $7,713,608
  • Optimistic estimate (x60): $14,024,742

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Zero Hour sold on Steam?

With 31,630 Steam reviews and a 79% positive rating, we estimate Zero Hour has sold between 632,600 and 1,897,800 copies, with a best estimate of 1,043,790.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does AttritoM7 Productions earn from Zero Hour?

After Steam's tiered platform fee of effectively 30.0%, AttritoM7 Productions keeps an estimated $5,399,526 from Zero Hour's gross revenue of $7,713,608.

Here's the breakdown:

  • Gross Revenue: $7,713,608
  • Steam's Fee (30.0%): -$2,314,082
  • Developer Revenue: $5,399,526

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Zero Hour?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Zero Hour, with an estimated gross revenue of $7,713,608, this results in an effective rate of 30.0%. Steam keeps approximately $2,314,082 and AttritoM7 Productions receives $5,399,526.

How accurate are these revenue estimates for Zero Hour?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,674,914 to $14,024,742) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $7.

What would Zero Hour earn on Epic Games Store instead?

If Zero Hour generated the same gross revenue on the Epic Games Store, AttritoM7 Productions would keep approximately $6,907,975 - that's $1,508,449 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $805,633. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,399,526.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Zero Hour?

According to SteamSpy data, players spend an average of 7.6 hours in Zero Hour, with a median playtime of 3.9 hours. This indicates solid player engagement.