If Half-Life 2: Episode One generated the same gross revenue on the Epic Games Store, Valve would keep approximately $8,991,464 - that's $1,930,557 more than on Steam.
At this revenue level, Epic's concrete platform fee would be $1,089,745. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,056,847.
Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.