Yakuza Kiwami 2 Steam key art
Yakuza Kiwami 2 cover art

Steam revenue analysis

Yakuza Kiwami 2 Steam Revenue & Sales Estimates

Ryu Ga Gotoku Studio · SEGA

$8.4MEst. Gross Revenue

449,847 estimated sales, 95% positive reviews, and $5,853,859.01 potentially retained by the developer after Steam's platform fees.

Action95% Positive$10.99

Revenue Overview

$8.4M

Gross Revenue

$5.9M

Developer Revenue

449,847

Est. Copies Sold

$8.4M

Revenue / Year (avg. 1 yr)

$6.2MLow estimate
$8.4MBest estimate
$18.6MHigh estimate

How the revenue splits

Gross Revenue
$8,362,656
Steam Platform Fee(30.0%)
−$2,508,797
Developer Revenue
$5,853,859

Developer vs. Steam

Developer: 70.0%($5,853,859)Steam: 30.0%($2,508,797)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,508,797
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
16,661Total Reviews
15,828positive (95%)
833negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    16,661 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Yakuza Kiwami 2, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $11, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,362,656 in gross revenue into roughly $5,853,859 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $10.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Yakuza Kiwami 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,362,656

To developer

$5,853,859

To developer: 70.0%

$5,853,859

Platform fee: 30.0%

$2,508,797

Epic Games Store

Gross revenue baseline: $8,362,656

To developer

$7,479,137

To developer: 89.4%

$7,479,137

Platform fee: 10.6%

$883,519

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,362,656

To developer

$5,853,859

To developer: 70.0%

$5,853,859

Platform fee: 30.0%

$2,508,797

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 40% by revenue in Action
40%

Top 40% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Yakuza Kiwami 2 ranks in the top 40% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

34.9h avg26.6h median

34.9h

Average Playtime

26.6h

Median Playtime

0.3h

Recent Activity (2 Weeks)

Yakuza Kiwami 2 keeps players engaged for an average of 34.9 hours – solid engagement for a action game.

Current Activity1% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRyu Ga Gotoku Studio
PublisherSEGA
Release Date
Years on Market1 year
Current Price$10.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players185
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Yakuza Kiwami 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Yakuza Kiwami 2's total gross revenue on Steam at approximately $8,362,656.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,194,560
  • Calibrated midpoint (x27): $8,362,656
  • Optimistic estimate (x60): $18,583,679

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Yakuza Kiwami 2 sold on Steam?

With 16,661 Steam reviews and a 95% positive rating, we estimate Yakuza Kiwami 2 has sold between 333,220 and 999,660 copies, with a best estimate of 449,847.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ryu Ga Gotoku Studio earn from Yakuza Kiwami 2?

After Steam's tiered platform fee of effectively 30.0%, Ryu Ga Gotoku Studio keeps an estimated $5,853,859 from Yakuza Kiwami 2's gross revenue of $8,362,656.

Here's the breakdown:

  • Gross Revenue: $8,362,656
  • Steam's Fee (30.0%): -$2,508,797
  • Developer Revenue: $5,853,859

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Yakuza Kiwami 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Yakuza Kiwami 2, with an estimated gross revenue of $8,362,656, this results in an effective rate of 30.0%. Steam keeps approximately $2,508,797 and Ryu Ga Gotoku Studio receives $5,853,859.

How accurate are these revenue estimates for Yakuza Kiwami 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,194,560 to $18,583,679) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $19.

What would Yakuza Kiwami 2 earn on Epic Games Store instead?

If Yakuza Kiwami 2 generated the same gross revenue on the Epic Games Store, Ryu Ga Gotoku Studio would keep approximately $7,479,137 - that's $1,625,278 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $883,519. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,853,859.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Yakuza Kiwami 2?

According to SteamSpy data, players spend an average of 34.9 hours in Yakuza Kiwami 2, with a median playtime of 26.6 hours. This indicates solid player engagement.