Sanfu Steam key art
Sanfu cover art

Steam revenue analysis

Sanfu Steam Revenue & Sales Estimates

Shiying Studio · Gamirror Games

$4.8MEst. Gross Revenue

482,821 estimated sales, 83% positive reviews, and $3,379,747.00 potentially retained by the developer after Steam's platform fees.

Action83% Positive$10.99

Revenue Overview

$4.8M

Gross Revenue

$3.4M

Developer Revenue

482,821

Est. Copies Sold

$4.8M

Revenue / Year (avg. 1 yr)

$3.3MLow estimate
$4.8MBest estimate
$10MHigh estimate

How the revenue splits

Gross Revenue
$4,828,210
Steam Platform Fee(30.0%)
−$1,448,463
Developer Revenue
$3,379,747

Developer vs. Steam

Developer: 70.0%($3,379,747)Steam: 30.0%($1,448,463)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,448,463
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

83%positive
16,649Total Reviews
13,819positive (83%)
2,830negative (17%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    16,649 reviews and a 83% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Sanfu, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $11, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,828,210 in gross revenue into roughly $3,379,747 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.00

List price $10.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Sanfu use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,828,210

To developer

$3,379,747

To developer: 70.0%

$3,379,747

Platform fee: 30.0%

$1,448,463

Epic Games Store

Gross revenue baseline: $4,828,210

To developer

$4,368,825

To developer: 90.5%

$4,368,825

Platform fee: 9.5%

$459,385

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.5%.

GOG

Gross revenue baseline: $4,828,210

To developer

$3,379,747

To developer: 70.0%

$3,379,747

Platform fee: 30.0%

$1,448,463

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 57% by revenue in Action
57%

Top 57% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Sanfu ranks in the top 57% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.6h avg4.5h median

4.6h

Average Playtime

4.5h

Median Playtime

Sanfu keeps players engaged for an average of 4.6 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperShiying Studio
PublisherGamirror Games
Release Date
Years on Market1 year
Current Price$10.99
Calibrated Avg. Selling Price$10.00
GenreAction
Peak Players16
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Sanfu earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Sanfu's total gross revenue on Steam at approximately $4,828,210.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,329,800
  • Calibrated midpoint (x29): $4,828,210
  • Optimistic estimate (x60): $9,989,400

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Sanfu sold on Steam?

With 16,649 Steam reviews and a 83% positive rating, we estimate Sanfu has sold between 332,980 and 998,940 copies, with a best estimate of 482,821.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Shiying Studio earn from Sanfu?

After Steam's tiered platform fee of effectively 30.0%, Shiying Studio keeps an estimated $3,379,747 from Sanfu's gross revenue of $4,828,210.

Here's the breakdown:

  • Gross Revenue: $4,828,210
  • Steam's Fee (30.0%): -$1,448,463
  • Developer Revenue: $3,379,747

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Sanfu?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Sanfu, with an estimated gross revenue of $4,828,210, this results in an effective rate of 30.0%. Steam keeps approximately $1,448,463 and Shiying Studio receives $3,379,747.

How accurate are these revenue estimates for Sanfu?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,329,800 to $9,989,400) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $10.

What would Sanfu earn on Epic Games Store instead?

If Sanfu generated the same gross revenue on the Epic Games Store, Shiying Studio would keep approximately $4,368,825 - that's $989,078 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $459,385. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,379,747.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Sanfu?

According to SteamSpy data, players spend an average of 4.6 hours in Sanfu, with a median playtime of 4.5 hours. This indicates solid player engagement.