VA-11 Hall-A: Cyberpunk Bartender Action Steam key art
VA-11 Hall-A: Cyberpunk Bartender Action cover art

Steam revenue analysis

VA-11 Hall-A: Cyberpunk Bartender Action Steam Revenue & Sales Estimates

Sukeban Games · Ysbryd Games, PLAYISM

$12.9MEst. Gross Revenue

948,012 estimated sales, 97% positive reviews, and $9,198,162.76 potentially retained by the developer after Steam's platform fees.

Action97% Positive$14.99

Revenue Overview

$12.9M

Gross Revenue

$9.2M

Developer Revenue

948,012

Est. Copies Sold

$12.9M

Revenue / Year (avg. 1 yr)

$9.9MLow estimate
$12.9MBest estimate
$29.8MHigh estimate

How the revenue splits

Gross Revenue
$12,930,884
Steam Platform Fee(28.9%)
−$3,732,721
Developer Revenue
$9,198,163

Developer vs. Steam

Developer: 71.1%($9,198,163)Steam: 28.9%($3,732,721)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$732,721
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
36,462Total Reviews
35,368positive (97%)
1,094negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    36,462 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For VA-11 Hall-A: Cyberpunk Bartender Action, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.9%. That turns an estimated $12,930,884 in gross revenue into roughly $9,198,163 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

28.9%

Tiered 30 / 25 / 20%

Revenue estimates for VA-11 Hall-A: Cyberpunk Bartender Action use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $12,930,884

To developer

$9,198,163

To developer: 71.1%

$9,198,163

Platform fee: 28.9%

$3,732,721

Epic Games Store

Gross revenue baseline: $12,930,884

To developer

$11,499,178

To developer: 88.9%

$11,499,178

Platform fee: 11.1%

$1,431,706

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.1%.

GOG

Gross revenue baseline: $12,930,884

To developer

$9,051,619

To developer: 70.0%

$9,051,619

Platform fee: 30.0%

$3,879,265

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 29% by revenue in Action
29%

Top 29% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

VA-11 Hall-A: Cyberpunk Bartender Action ranks in the top 29% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.2h avg6h median

11.2h

Average Playtime

6h

Median Playtime

0.7h

Recent Activity (2 Weeks)

VA-11 Hall-A: Cyberpunk Bartender Action keeps players engaged for an average of 11.2 hours – solid engagement for a action game.

Current Activity6% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSukeban Games
PublisherYsbryd Games, PLAYISM
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players62
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has VA-11 Hall-A: Cyberpunk Bartender Action earned on Steam?

Based on our analysis using the Boxleiter method, we estimate VA-11 Hall-A: Cyberpunk Bartender Action's total gross revenue on Steam at approximately $12,930,884.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,946,834
  • Calibrated midpoint (x26): $12,930,884
  • Optimistic estimate (x60): $29,840,501

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has VA-11 Hall-A: Cyberpunk Bartender Action sold on Steam?

With 36,462 Steam reviews and a 97% positive rating, we estimate VA-11 Hall-A: Cyberpunk Bartender Action has sold between 729,240 and 2,187,720 copies, with a best estimate of 948,012.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Sukeban Games earn from VA-11 Hall-A: Cyberpunk Bartender Action?

After Steam's tiered platform fee of effectively 28.9%, Sukeban Games keeps an estimated $9,198,163 from VA-11 Hall-A: Cyberpunk Bartender Action's gross revenue of $12,930,884.

Here's the breakdown:

  • Gross Revenue: $12,930,884
  • Steam's Fee (28.9%): -$3,732,721
  • Developer Revenue: $9,198,163

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from VA-11 Hall-A: Cyberpunk Bartender Action?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For VA-11 Hall-A: Cyberpunk Bartender Action, with an estimated gross revenue of $12,930,884, this results in an effective rate of 28.9%. Steam keeps approximately $3,732,721 and Sukeban Games receives $9,198,163.

How accurate are these revenue estimates for VA-11 Hall-A: Cyberpunk Bartender Action?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,946,834 to $29,840,501) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $14.

What would VA-11 Hall-A: Cyberpunk Bartender Action earn on Epic Games Store instead?

If VA-11 Hall-A: Cyberpunk Bartender Action generated the same gross revenue on the Epic Games Store, Sukeban Games would keep approximately $11,499,178 - that's $2,301,015 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,431,706. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,051,619.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in VA-11 Hall-A: Cyberpunk Bartender Action?

According to SteamSpy data, players spend an average of 11.2 hours in VA-11 Hall-A: Cyberpunk Bartender Action, with a median playtime of 6 hours. This indicates solid player engagement.