Tricky Towers Steam key art
Tricky Towers cover art

Steam revenue analysis

Tricky Towers Steam Revenue & Sales Estimates

WeirdBeard

$4.7MEst. Gross Revenue

565,020 estimated sales, 90% positive reviews, and $3,318,362.46 potentially retained by the developer after Steam's platform fees.

Casual90% Positive$14.99

Revenue Overview

$4.7M

Gross Revenue

$3.3M

Developer Revenue

565,020

Est. Copies Sold

$474.1K

Revenue / Year (avg. 10 yr)

$2.6MLow estimate
$4.7MBest estimate
$7.9MHigh estimate

How the revenue splits

Gross Revenue
$4,740,518
Steam Platform Fee(30.0%)
−$1,422,155
Developer Revenue
$3,318,362

Developer vs. Steam

Developer: 70.0%($3,318,362)Steam: 30.0%($1,422,155)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,422,155
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
15,695Total Reviews
14,126positive (90%)
1,569negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,695 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tricky Towers, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,740,518 in gross revenue into roughly $3,318,362 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.39

List price $14.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Tricky Towers use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,740,518

To developer

$3,318,362

To developer: 70.0%

$3,318,362

Platform fee: 30.0%

$1,422,155

Epic Games Store

Gross revenue baseline: $4,740,518

To developer

$4,291,656

To developer: 90.5%

$4,291,656

Platform fee: 9.5%

$448,862

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.5%.

GOG

Gross revenue baseline: $4,740,518

To developer

$3,318,362

To developer: 70.0%

$3,318,362

Platform fee: 30.0%

$1,422,155

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 55% by revenue in Casual
55%

Top 55% of Casual games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$5.1M

Median (tracked top games)

$19.1M

Mean (tracked top games)

Tricky Towers ranks in the top 55% of 38 tracked casual top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.8h avg3.6h median

6.8h

Average Playtime

3.6h

Median Playtime

0.5h

Recent Activity (2 Weeks)

Tricky Towers keeps players engaged for an average of 6.8 hours – solid engagement for a casual game.

Current Activity7% still active

Game Details

Dataset updated: June 11, 2026

DeveloperWeirdBeard
PublisherWeirdBeard
Release DateAugust 1, 2016
Years on Market10 years
Current Price$14.99
Calibrated Avg. Selling Price$8.39
GenreCasual
Peak Players71
SteamSpy Owners1,000,000 .. 2,000,000

More Interactive Tools

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Tricky Towers earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tricky Towers's total gross revenue on Steam at approximately $4,740,518.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,633,621
  • Calibrated midpoint (x36): $4,740,518
  • Optimistic estimate (x60): $7,900,863

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tricky Towers sold on Steam?

With 15,695 Steam reviews and a 90% positive rating, we estimate Tricky Towers has sold between 313,900 and 941,700 copies, with a best estimate of 565,020.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does WeirdBeard earn from Tricky Towers?

After Steam's tiered platform fee of effectively 30.0%, WeirdBeard keeps an estimated $3,318,362 from Tricky Towers's gross revenue of $4,740,518.

Here's the breakdown:

  • Gross Revenue: $4,740,518
  • Steam's Fee (30.0%): -$1,422,155
  • Developer Revenue: $3,318,362

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tricky Towers?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tricky Towers, with an estimated gross revenue of $4,740,518, this results in an effective rate of 30.0%. Steam keeps approximately $1,422,155 and WeirdBeard receives $3,318,362.

How accurate are these revenue estimates for Tricky Towers?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,633,621 to $7,900,863) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $8.

What would Tricky Towers earn on Epic Games Store instead?

If Tricky Towers generated the same gross revenue on the Epic Games Store, WeirdBeard would keep approximately $4,291,656 - that's $973,293 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $448,862. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,318,362.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tricky Towers?

According to SteamSpy data, players spend an average of 6.8 hours in Tricky Towers, with a median playtime of 3.6 hours. This indicates solid player engagement.