Cat Goes Fishing Steam key art
Cat Goes Fishing cover art

Steam revenue analysis

Cat Goes Fishing Steam Revenue & Sales Estimates

Cat5Games ·

$2MEst. Gross Revenue

594,552 estimated sales, 94% positive reviews, and $1,398,386.30 potentially retained by the developer after Steam's platform fees.

Casual94% Positive$6.99

Revenue Overview

$2M

Gross Revenue

$1.4M

Developer Revenue

594,552

Est. Copies Sold

$181.6K

Revenue / Year (avg. 11 yr)

$951.3KLow estimate
$2MBest estimate
$2.9MHigh estimate

How the revenue splits

Gross Revenue
$1,997,695
Steam Platform Fee(30.0%)
−$599,308
Developer Revenue
$1,398,386

Developer vs. Steam

Developer: 70.0%($1,398,386)Steam: 30.0%($599,308)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$599,308
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
14,156Total Reviews
13,307positive (94%)
849negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,156 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Cat Goes Fishing, we use a midpoint multiplier of ×42 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $7, we estimate a realized average sale price of $3 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,997,695 in gross revenue into roughly $1,398,386 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$3.36

List price $6.99

Boxleiter multiplier

×42

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Cat Goes Fishing use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x42 and a calibrated average sale price of $3 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,997,695

To developer

$1,398,386

To developer: 70.0%

$1,398,386

Platform fee: 30.0%

$599,308

Epic Games Store

Gross revenue baseline: $1,997,695

To developer

$1,877,971

To developer: 94.0%

$1,877,971

Platform fee: 6.0%

$119,723

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.0%.

GOG

Gross revenue baseline: $1,997,695

To developer

$1,398,386

To developer: 70.0%

$1,398,386

Platform fee: 30.0%

$599,308

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 74% by revenue in Casual
74%

Top 74% of Casual games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$5.1M

Median (tracked top games)

$19.1M

Mean (tracked top games)

Cat Goes Fishing ranks in the top 74% of 38 tracked casual top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

8.9h avg6h median

8.9h

Average Playtime

6h

Median Playtime

0.6h

Recent Activity (2 Weeks)

Cat Goes Fishing keeps players engaged for an average of 8.9 hours – solid engagement for a casual game.

Current Activity7% still active

Game Details

Dataset updated: June 11, 2026

DeveloperCat5Games
Publisher
Release DateJanuary 18, 2015
Years on Market11 years
Current Price$6.99
Calibrated Avg. Selling Price$3.36
GenreCasual
Peak Players117
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Cat Goes Fishing earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Cat Goes Fishing's total gross revenue on Steam at approximately $1,997,695.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $951,283
  • Calibrated midpoint (x42): $1,997,695
  • Optimistic estimate (x60): $2,853,850

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Cat Goes Fishing sold on Steam?

With 14,156 Steam reviews and a 94% positive rating, we estimate Cat Goes Fishing has sold between 283,120 and 849,360 copies, with a best estimate of 594,552.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x42 that adjusts for the title's age, price tier, genre, and review profile.

How much does Cat5Games earn from Cat Goes Fishing?

After Steam's tiered platform fee of effectively 30.0%, Cat5Games keeps an estimated $1,398,386 from Cat Goes Fishing's gross revenue of $1,997,695.

Here's the breakdown:

  • Gross Revenue: $1,997,695
  • Steam's Fee (30.0%): -$599,308
  • Developer Revenue: $1,398,386

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Cat Goes Fishing?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Cat Goes Fishing, with an estimated gross revenue of $1,997,695, this results in an effective rate of 30.0%. Steam keeps approximately $599,308 and Cat5Games receives $1,398,386.

How accurate are these revenue estimates for Cat Goes Fishing?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($951,283 to $2,853,850) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x42) and a calibrated ASP of $3.

What would Cat Goes Fishing earn on Epic Games Store instead?

If Cat Goes Fishing generated the same gross revenue on the Epic Games Store, Cat5Games would keep approximately $1,877,971 - that's $479,585 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $119,723. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,398,386.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Cat Goes Fishing?

According to SteamSpy data, players spend an average of 8.9 hours in Cat Goes Fishing, with a median playtime of 6 hours. This indicates solid player engagement.