Richman10 Steam key art
Richman10 cover art

Steam revenue analysis

Richman10 Steam Revenue & Sales Estimates

Softstar Technology (Beijing) Co.,Ltd · SOFTSTAR ENTERTAINMENT

$4.5MEst. Gross Revenue

572,880 estimated sales, 52% positive reviews, and $3,139,955.28 potentially retained by the developer after Steam's platform fees.

Casual52% Positive$13.99

Revenue Overview

$4.5M

Gross Revenue

$3.1M

Developer Revenue

572,880

Est. Copies Sold

$640.8K

Revenue / Year (avg. 7 yr)

$2.2MLow estimate
$4.5MBest estimate
$6.7MHigh estimate

How the revenue splits

Gross Revenue
$4,485,650
Steam Platform Fee(30.0%)
−$1,345,695
Developer Revenue
$3,139,955

Developer vs. Steam

Developer: 70.0%($3,139,955)Steam: 30.0%($1,345,695)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,345,695
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

52%positive
14,322Total Reviews
7,447positive (52%)
6,875negative (48%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,322 reviews and a 52% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Richman10, we use a midpoint multiplier of ×40 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $14, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,485,650 in gross revenue into roughly $3,139,955 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$7.83

List price $13.99

Boxleiter multiplier

×40

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Richman10 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x40 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,485,650

To developer

$3,139,955

To developer: 70.0%

$3,139,955

Platform fee: 30.0%

$1,345,695

Epic Games Store

Gross revenue baseline: $4,485,650

To developer

$4,067,372

To developer: 90.7%

$4,067,372

Platform fee: 9.3%

$418,278

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.3%.

GOG

Gross revenue baseline: $4,485,650

To developer

$3,139,955

To developer: 70.0%

$3,139,955

Platform fee: 30.0%

$1,345,695

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 58% by revenue in Casual
58%

Top 58% of Casual games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$5.1M

Median (tracked top games)

$19.1M

Mean (tracked top games)

Richman10 ranks in the top 58% of 38 tracked casual top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

16.2h avg8.4h median

16.2h

Average Playtime

8.4h

Median Playtime

6.8h

Recent Activity (2 Weeks)

Richman10 keeps players engaged for an average of 16.2 hours – solid engagement for a casual game.

Current Activity42% still active

Game Details

Dataset updated: June 11, 2026

DeveloperSoftstar Technology (Beijing) Co.,Ltd
PublisherSOFTSTAR ENTERTAINMENT
Release DateOctober 23, 2019
Years on Market7 years
Current Price$13.99
Calibrated Avg. Selling Price$7.83
GenreCasual
Peak Players255
SteamSpy Owners500,000 .. 1,000,000

More Interactive Tools

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Frequently Asked Questions

How much has Richman10 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Richman10's total gross revenue on Steam at approximately $4,485,650.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,242,825
  • Calibrated midpoint (x40): $4,485,650
  • Optimistic estimate (x60): $6,728,476

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Richman10 sold on Steam?

With 14,322 Steam reviews and a 52% positive rating, we estimate Richman10 has sold between 286,440 and 859,320 copies, with a best estimate of 572,880.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x40 that adjusts for the title's age, price tier, genre, and review profile.

How much does Softstar Technology (Beijing) Co.,Ltd earn from Richman10?

After Steam's tiered platform fee of effectively 30.0%, Softstar Technology (Beijing) Co.,Ltd keeps an estimated $3,139,955 from Richman10's gross revenue of $4,485,650.

Here's the breakdown:

  • Gross Revenue: $4,485,650
  • Steam's Fee (30.0%): -$1,345,695
  • Developer Revenue: $3,139,955

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Richman10?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Richman10, with an estimated gross revenue of $4,485,650, this results in an effective rate of 30.0%. Steam keeps approximately $1,345,695 and Softstar Technology (Beijing) Co.,Ltd receives $3,139,955.

How accurate are these revenue estimates for Richman10?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,242,825 to $6,728,476) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x40) and a calibrated ASP of $8.

What would Richman10 earn on Epic Games Store instead?

If Richman10 generated the same gross revenue on the Epic Games Store, Softstar Technology (Beijing) Co.,Ltd would keep approximately $4,067,372 - that's $927,417 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $418,278. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,139,955.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Richman10?

According to SteamSpy data, players spend an average of 16.2 hours in Richman10, with a median playtime of 8.4 hours. This indicates solid player engagement.