Transport Fever 2 Steam key art
Transport Fever 2 cover art

Steam revenue analysis

Transport Fever 2 Steam Revenue & Sales Estimates

Urban Games · Good Shepherd Entertainment

$21.2MEst. Gross Revenue

884,064 estimated sales, 90% positive reviews, and $15,406,521.52 potentially retained by the developer after Steam's platform fees.

Casual90% Positive$39.99MC 76

Revenue Overview

$21.2M

Gross Revenue

$15.4M

Developer Revenue

884,064

Est. Copies Sold

$3M

Revenue / Year (avg. 7 yr)

$13.3MLow estimate
$21.2MBest estimate
$39.8MHigh estimate

How the revenue splits

Gross Revenue
$21,208,695
Steam Platform Fee(27.4%)
−$5,802,174
Developer Revenue
$15,406,522

Developer vs. Steam

Developer: 72.6%($15,406,522)Steam: 27.4%($5,802,174)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,802,174
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
27,627Total Reviews
24,864positive (90%)
2,763negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    27,627 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Transport Fever 2, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $24 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.4%. That turns an estimated $21,208,695 in gross revenue into roughly $15,406,522 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.99

List price $39.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

27.4%

Tiered 30 / 25 / 20%

Revenue estimates for Transport Fever 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $24 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $21,208,695

To developer

$15,406,522

To developer: 72.6%

$15,406,522

Platform fee: 27.4%

$5,802,174

Epic Games Store

Gross revenue baseline: $21,208,695

To developer

$18,783,652

To developer: 88.6%

$18,783,652

Platform fee: 11.4%

$2,425,043

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $21,208,695

To developer

$14,846,087

To developer: 70.0%

$14,846,087

Platform fee: 30.0%

$6,362,609

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 13% by revenue in Casual
13%

Top 13% of Casual games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$5.1M

Median (tracked top games)

$19.1M

Mean (tracked top games)

Transport Fever 2 ranks in the top 13% of 38 tracked casual top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

67.2h avg17.1h median

67.2h

Average Playtime

17.1h

Median Playtime

9h

Recent Activity (2 Weeks)

A median playtime of 17.1h and average of 67.2h suggest a dedicated core community playing this casual game well beyond the typical player.

Current Activity13% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUrban Games
PublisherGood Shepherd Entertainment
Release DateDecember 10, 2019
Years on Market7 years
Current Price$39.99
Calibrated Avg. Selling Price$23.99
GenreCasual
Peak Players3,465
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam WorkshopFamily Sharing

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Frequently Asked Questions

How much has Transport Fever 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Transport Fever 2's total gross revenue on Steam at approximately $21,208,695.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $13,255,435
  • Calibrated midpoint (x32): $21,208,695
  • Optimistic estimate (x60): $39,766,304

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Transport Fever 2 sold on Steam?

With 27,627 Steam reviews and a 90% positive rating, we estimate Transport Fever 2 has sold between 552,540 and 1,657,620 copies, with a best estimate of 884,064.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Urban Games earn from Transport Fever 2?

After Steam's tiered platform fee of effectively 27.4%, Urban Games keeps an estimated $15,406,522 from Transport Fever 2's gross revenue of $21,208,695.

Here's the breakdown:

  • Gross Revenue: $21,208,695
  • Steam's Fee (27.4%): -$5,802,174
  • Developer Revenue: $15,406,522

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Transport Fever 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Transport Fever 2, with an estimated gross revenue of $21,208,695, this results in an effective rate of 27.4%. Steam keeps approximately $5,802,174 and Urban Games receives $15,406,522.

How accurate are these revenue estimates for Transport Fever 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($13,255,435 to $39,766,304) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $24.

What would Transport Fever 2 earn on Epic Games Store instead?

If Transport Fever 2 generated the same gross revenue on the Epic Games Store, Urban Games would keep approximately $18,783,652 - that's $3,377,130 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,425,043. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $14,846,087.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Transport Fever 2?

According to SteamSpy data, players spend an average of 67.2 hours in Transport Fever 2, with a median playtime of 17.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Transport Fever 2's Metacritic score?

Transport Fever 2 has a Metacritic score of 76/100, which is considered "generally favorable" by critics. The Steam community rates the game 90% positive based on 27,627 user reviews.