Dorfromantik Steam key art
Dorfromantik cover art

Steam revenue analysis

Dorfromantik Steam Revenue & Sales Estimates

Toukana Interactive

$8.4MEst. Gross Revenue

910,701 estimated sales, 97% positive reviews, and $5,884,039.16 potentially retained by the developer after Steam's platform fees.

Casual97% Positive$13.99

Revenue Overview

$8.4M

Gross Revenue

$5.9M

Developer Revenue

910,701

Est. Copies Sold

$2.1M

Revenue / Year (avg. 4 yr)

$5.1MLow estimate
$8.4MBest estimate
$15.3MHigh estimate

How the revenue splits

Gross Revenue
$8,405,770
Steam Platform Fee(30.0%)
−$2,521,731
Developer Revenue
$5,884,039

Developer vs. Steam

Developer: 70.0%($5,884,039)Steam: 30.0%($2,521,731)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,521,731
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
27,597Total Reviews
26,769positive (97%)
828negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    27,597 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Dorfromantik, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $14, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,405,770 in gross revenue into roughly $5,884,039 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.23

List price $13.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Dorfromantik use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,405,770

To developer

$5,884,039

To developer: 70.0%

$5,884,039

Platform fee: 30.0%

$2,521,731

Epic Games Store

Gross revenue baseline: $8,405,770

To developer

$7,517,078

To developer: 89.4%

$7,517,078

Platform fee: 10.6%

$888,692

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,405,770

To developer

$5,884,039

To developer: 70.0%

$5,884,039

Platform fee: 30.0%

$2,521,731

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 29% by revenue in Casual
29%

Top 29% of Casual games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$5.1M

Median (tracked top games)

$19.1M

Mean (tracked top games)

Dorfromantik ranks in the top 29% of 38 tracked casual top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.4h avg3.4h median

11.4h

Average Playtime

3.4h

Median Playtime

6.1h

Recent Activity (2 Weeks)

A median playtime of 3.4h and average of 11.4h suggest a dedicated core community playing this casual game well beyond the typical player.

Current Activity54% still active

Game Details

Dataset updated: April 18, 2026

DeveloperToukana Interactive
PublisherToukana Interactive
Release DateApril 27, 2022
Years on Market4 years
Current Price$13.99
Calibrated Avg. Selling Price$9.23
GenreCasual
Peak Players365
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudSteam LeaderboardsFamily Sharing

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Frequently Asked Questions

How much has Dorfromantik earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Dorfromantik's total gross revenue on Steam at approximately $8,405,770.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,094,406
  • Calibrated midpoint (x33): $8,405,770
  • Optimistic estimate (x60): $15,283,219

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Dorfromantik sold on Steam?

With 27,597 Steam reviews and a 97% positive rating, we estimate Dorfromantik has sold between 551,940 and 1,655,820 copies, with a best estimate of 910,701.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Toukana Interactive earn from Dorfromantik?

After Steam's tiered platform fee of effectively 30.0%, Toukana Interactive keeps an estimated $5,884,039 from Dorfromantik's gross revenue of $8,405,770.

Here's the breakdown:

  • Gross Revenue: $8,405,770
  • Steam's Fee (30.0%): -$2,521,731
  • Developer Revenue: $5,884,039

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Dorfromantik?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Dorfromantik, with an estimated gross revenue of $8,405,770, this results in an effective rate of 30.0%. Steam keeps approximately $2,521,731 and Toukana Interactive receives $5,884,039.

How accurate are these revenue estimates for Dorfromantik?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,094,406 to $15,283,219) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $9.

What would Dorfromantik earn on Epic Games Store instead?

If Dorfromantik generated the same gross revenue on the Epic Games Store, Toukana Interactive would keep approximately $7,517,078 - that's $1,633,039 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $888,692. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,884,039.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Dorfromantik?

According to SteamSpy data, players spend an average of 11.4 hours in Dorfromantik, with a median playtime of 3.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.