Doki Doki Literature Club Plus! Steam key art
Doki Doki Literature Club Plus! cover art

Steam revenue analysis

Doki Doki Literature Club Plus! Steam Revenue & Sales Estimates

Team Salvato · Serenity Forge

$9MEst. Gross Revenue

908,787 estimated sales, 97% positive reviews, and $6,291,532.40 potentially retained by the developer after Steam's platform fees.

Casual97% Positive$14.99MC 81

Revenue Overview

$9M

Gross Revenue

$6.3M

Developer Revenue

908,787

Est. Copies Sold

$1.8M

Revenue / Year (avg. 5 yr)

$5.4MLow estimate
$9MBest estimate
$16.3MHigh estimate

How the revenue splits

Gross Revenue
$8,987,903
Steam Platform Fee(30.0%)
−$2,696,371
Developer Revenue
$6,291,532

Developer vs. Steam

Developer: 70.0%($6,291,532)Steam: 30.0%($2,696,371)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,696,371
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
27,539Total Reviews
26,713positive (97%)
826negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    27,539 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Doki Doki Literature Club Plus!, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,987,903 in gross revenue into roughly $6,291,532 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.89

List price $14.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Doki Doki Literature Club Plus! use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,987,903

To developer

$6,291,532

To developer: 70.0%

$6,291,532

Platform fee: 30.0%

$2,696,371

Epic Games Store

Gross revenue baseline: $8,987,903

To developer

$8,029,355

To developer: 89.3%

$8,029,355

Platform fee: 10.7%

$958,548

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.7%.

GOG

Gross revenue baseline: $8,987,903

To developer

$6,291,532

To developer: 70.0%

$6,291,532

Platform fee: 30.0%

$2,696,371

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 26% by revenue in Casual
26%

Top 26% of Casual games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$5.1M

Median (tracked top games)

$19.1M

Mean (tracked top games)

Doki Doki Literature Club Plus! ranks in the top 26% of 38 tracked casual top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.9h avg3.9h median

6.9h

Average Playtime

3.9h

Median Playtime

Doki Doki Literature Club Plus! keeps players engaged for an average of 6.9 hours – solid engagement for a casual game.

Game Details

Dataset updated: April 18, 2026

DeveloperTeam Salvato
PublisherSerenity Forge
Release DateJune 29, 2021
Years on Market5 years
Current Price$14.99
Calibrated Avg. Selling Price$9.89
GenreCasual
Peak Players76
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsSteam CloudFamily Sharing

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has Doki Doki Literature Club Plus! earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Doki Doki Literature Club Plus!'s total gross revenue on Steam at approximately $8,987,903.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,447,214
  • Calibrated midpoint (x33): $8,987,903
  • Optimistic estimate (x60): $16,341,643

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Doki Doki Literature Club Plus! sold on Steam?

With 27,539 Steam reviews and a 97% positive rating, we estimate Doki Doki Literature Club Plus! has sold between 550,780 and 1,652,340 copies, with a best estimate of 908,787.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Team Salvato earn from Doki Doki Literature Club Plus!?

After Steam's tiered platform fee of effectively 30.0%, Team Salvato keeps an estimated $6,291,532 from Doki Doki Literature Club Plus!'s gross revenue of $8,987,903.

Here's the breakdown:

  • Gross Revenue: $8,987,903
  • Steam's Fee (30.0%): -$2,696,371
  • Developer Revenue: $6,291,532

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Doki Doki Literature Club Plus!?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Doki Doki Literature Club Plus!, with an estimated gross revenue of $8,987,903, this results in an effective rate of 30.0%. Steam keeps approximately $2,696,371 and Team Salvato receives $6,291,532.

How accurate are these revenue estimates for Doki Doki Literature Club Plus!?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,447,214 to $16,341,643) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $10.

What would Doki Doki Literature Club Plus! earn on Epic Games Store instead?

If Doki Doki Literature Club Plus! generated the same gross revenue on the Epic Games Store, Team Salvato would keep approximately $8,029,355 - that's $1,737,823 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $958,548. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,291,532.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Doki Doki Literature Club Plus!?

According to SteamSpy data, players spend an average of 6.9 hours in Doki Doki Literature Club Plus!, with a median playtime of 3.9 hours. This indicates solid player engagement.

What is Doki Doki Literature Club Plus!'s Metacritic score?

Doki Doki Literature Club Plus! has a Metacritic score of 81/100, which is considered "generally favorable" by critics. The Steam community rates the game 97% positive based on 27,539 user reviews.